Exemple #1
0
        /// <summary>
        /// Updates the screen with the nem game info
        /// </summary>
        /// <param name="game">The newest state of the game</param>
        public void Update(IGame game)
        {
            Console.SetCursorPosition(0, 1);

            foreach (var consoleText in _headerModule.Render(game))
            {
                Print(consoleText);
            }

            Console.WriteLine(Screen.ConsoleClearLineTillEnd());

            var grid = new RoomView(game.Player.Location.Room, game.Player).GetGrid();

            var spacing = new ConsoleText(" ");

            for (var row = 0; row < grid.GetLength(1); row++)
            {
                for (var col = 0; col < grid.GetLength(0); col++)
                {
                    Print(grid[col, row]);
                    Print(spacing);
                }

                Console.WriteLine(Screen.ConsoleClearLineTillEnd());
            }

            var originalCursorTop = Console.CursorTop + 1;

            for (var row = originalCursorTop; row < Console.WindowHeight; row++)
            {
                Console.WriteLine(Screen.ConsoleClearLineTillEnd());
            }

            Console.SetCursorPosition(0, originalCursorTop);

            if (game.Player.Died)
            {
                Console.WriteLine("Oh no Indiana, you have lost!");
            }
            else if (game.Player.Won)
            {
                Console.WriteLine("Congrats you have escaped the Temple of Doom!");
            }

            if (game.Quit)
            {
                Console.WriteLine("Stopping...");
            }
        }
Exemple #2
0
        public void Update(IGame game)
        {
            Console.Clear();
            Console.SetCursorPosition(0, 1);

            foreach (var line in _headerModule.Render(game))
            {
                Print(line);
            }

            Console.WriteLine();

            var grid = new RoomViewModel(game.Player.Location.Room, game.Player, game.Enemies).GetGrid();

            var spacing = new ConsoleText(" ");

            for (var row = 0; row < grid.GetLength(1); row++)
            {
                for (var col = 0; col < grid.GetLength(0); col++)
                {
                    Print(grid[col, row]);
                    Print(spacing);
                }

                Console.WriteLine();
            }

            Console.WriteLine();

            if (game.Player.Died)
            {
                Console.WriteLine("Oh no Indiana, you have lost!");
            }
            else if (game.Won)
            {
                Console.WriteLine("Congrats you have escaped the Temple of Doom!");
            }

            if (game.Quit)
            {
                Console.WriteLine("Stopping...");
            }
        }