Exemple #1
0
    void Start()
    {
        //連接SingleSelectSources
        singleSelectSourse = GetComponent <SingleSelectSources>();
        m_SceneSound       = singleSelectSourse.SceneSounds;
        m_EndingAnimObj    = singleSelectSourse.EndingAnimObjs;
        m_HeaderAnimObj    = singleSelectSourse.HeaderAnimObj;
        m_ClickItems       = singleSelectSourse.clickData;

        //遮罩關閉
        ImageMask.raycastTarget = false;
        //淡出相機
        m_CameraFade = this.gameObject.AddComponent <CameraFade>();
        //判斷播放背景音
        GamePublicAudioControl.Instance.PlaySceneMusic();
        //音量建大
        GamePublicAudioControl.Instance.UpSceneMusic();
        //判斷播放開頭提示音效
        PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff);

        //生成場景物件
        InstanceClickItem(m_ClickItems, ClickBtnPrefab);

        //點擊check按鈕事件
        GameEventSystem.Instance.OnPushCheckBtn += CheckPass;

        //生成結束動畫物件
        InstanceEndingAnimObj(m_EndingAnimObj);

        //生成開頭動畫物件
        InstanceHeaderAnimObj(m_HeaderAnimObj);
    }
Exemple #2
0
 /// <summary>
 /// (editor)生成開頭動畫物件
 /// </summary>
 /// <param name="_otherAnimObj"></param>
 /// <param name="objPrefab"></param>
 public void InstanceHeaderAnimObj(HeaderAnimObj_SingleSelect _headerAnimObj)
 {
     if (_headerAnimObj.HeaderAnimObjOnOff == true)
     {
         m_HeaderAnimObj_Instance = Instantiate(_headerAnimObj.HeaderAnimObjPrefab, _headerAnimObj.HeaderAnimObjPosition, Quaternion.identity);
         m_HeaderAnimObj_Instance.GetComponent <Animator>().enabled            = true;
         m_HeaderAnimObj_Instance.GetComponent <SpriteRenderer>().enabled      = true;
         m_HeaderAnimObj_Instance.GetComponent <SpriteRenderer>().sortingOrder = 1;
     }
 }