void Start() { //連接SingleSelectSources singleSelectSourse = GetComponent <SingleSelectSources>(); m_SceneSound = singleSelectSourse.SceneSounds; m_EndingAnimObj = singleSelectSourse.EndingAnimObjs; m_HeaderAnimObj = singleSelectSourse.HeaderAnimObj; m_ClickItems = singleSelectSourse.clickData; //遮罩關閉 ImageMask.raycastTarget = false; //淡出相機 m_CameraFade = this.gameObject.AddComponent <CameraFade>(); //判斷播放背景音 GamePublicAudioControl.Instance.PlaySceneMusic(); //音量建大 GamePublicAudioControl.Instance.UpSceneMusic(); //判斷播放開頭提示音效 PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff); //生成場景物件 InstanceClickItem(m_ClickItems, ClickBtnPrefab); //點擊check按鈕事件 GameEventSystem.Instance.OnPushCheckBtn += CheckPass; //生成結束動畫物件 InstanceEndingAnimObj(m_EndingAnimObj); //生成開頭動畫物件 InstanceHeaderAnimObj(m_HeaderAnimObj); }
/// <summary> /// (editor)生成開頭動畫物件 /// </summary> /// <param name="_otherAnimObj"></param> /// <param name="objPrefab"></param> public void InstanceHeaderAnimObj(HeaderAnimObj_SingleSelect _headerAnimObj) { if (_headerAnimObj.HeaderAnimObjOnOff == true) { m_HeaderAnimObj_Instance = Instantiate(_headerAnimObj.HeaderAnimObjPrefab, _headerAnimObj.HeaderAnimObjPosition, Quaternion.identity); m_HeaderAnimObj_Instance.GetComponent <Animator>().enabled = true; m_HeaderAnimObj_Instance.GetComponent <SpriteRenderer>().enabled = true; m_HeaderAnimObj_Instance.GetComponent <SpriteRenderer>().sortingOrder = 1; } }