void UpdateHeadShot() { foreach (var element in HeadShotMapper) { HeroFightUnit unit = element.Key; HeadShotWidget ui = element.Value; ui.ShowHeroState(unit); } }
void UpdateHeadShot() { foreach (var element in HeadShotMapper) { HeroFightUnit unit = element.Key; // Debug.Log ("!!!!!!!!!!!!" + unit.name); HeadShotWidget ui = element.Value; ui.ShowHeroState(unit); } }