Exemple #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="factory"></param>
 /// <param name="lines"></param>
 /// <param name="tolerance"></param>
 /// <param name="allowMultiEdges"></param>
 /// <param name="allowLoops"></param>
 /// <returns></returns>
 public static G CreateFromLineSegments <G, V, E>(this HeGraphFactoryBase <G, V, E> factory, IEnumerable <Line> lines, double tolerance = 1.0e-8, bool allowMultiEdges = false, bool allowLoops = false)
     where G : HeGraphBase <V, E>
     where V : HeVertex <V, E>, IVertex3d
     where E : Halfedge <V, E>
 {
     return(factory.CreateFromLineSegments(lines, (v, p) => v.Position = p, tolerance, allowMultiEdges, allowLoops));
 }
Exemple #2
0
 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="G"></typeparam>
 /// <typeparam name="V"></typeparam>
 /// <typeparam name="E"></typeparam>
 /// <param name="factory"></param>
 /// <param name="mesh"></param>
 /// <param name="setPosition"></param>
 /// <param name="setNormal"></param>
 /// <param name="setTexture"></param>
 /// <param name="setColor"></param>
 /// <returns></returns>
 public static G CreateFromFaceTopology <G, V, E>(this HeGraphFactoryBase <G, V, E> factory, Mesh mesh, Action <V, Point3f> setPosition, Action <V, Vector3f> setNormal, Action <V, Point2f> setTexture, Action <V, Color> setColor)
     where G : HeGraphBase <V, E>
     where V : HeVertex <V, E>
     where E : Halfedge <V, E>
 {
     // TODO
     throw new NotImplementedException();
 }
Exemple #3
0
 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="G"></typeparam>
 /// <typeparam name="V"></typeparam>
 /// <typeparam name="E"></typeparam>
 /// <param name="factory"></param>
 /// <param name="mesh"></param>
 /// <returns></returns>
 public static G CreateFromVertexTopology <G, V, E>(this HeGraphFactoryBase <G, V, E> factory, Mesh mesh)
     where G : HeGraphBase <V, E>
     where V : HeVertex <V, E>, IVertex3d
     where E : Halfedge <V, E>
 {
     return(factory.CreateFromVertexTopology(mesh,
                                             (v, p) => v.Position = p.ToVec3d(),
                                             (v, n) => v.Normal = n.ToVec3d(),
                                             (v, t) => v.Texture = t.ToVec2d(),
                                             delegate { }
                                             ));
 }
Exemple #4
0
        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="G"></typeparam>
        /// <typeparam name="V"></typeparam>
        /// <typeparam name="E"></typeparam>
        /// <param name="factory"></param>
        /// <param name="lines"></param>
        /// <param name="setPosition"></param>
        /// <param name="tolerance"></param>
        /// <param name="allowMultiEdges"></param>
        /// <param name="allowLoops"></param>
        /// <returns></returns>
        public static G CreateFromLineSegments <G, V, E>(this HeGraphFactoryBase <G, V, E> factory, IEnumerable <Line> lines, Action <V, Vec3d> setPosition, double tolerance = 1.0e-8, bool allowMultiEdges = false, bool allowLoops = false)
            where G : HeGraphBase <V, E>
            where V : HeVertex <V, E>
            where E : Halfedge <V, E>
        {
            var pts = new List <Vec3d>();

            foreach (var ln in lines)
            {
                pts.Add(ln.From.ToVec3d());
                pts.Add(ln.To.ToVec3d());
            }

            return(factory.CreateFromLineSegments(pts, setPosition, tolerance, allowMultiEdges, allowLoops));
        }