/// <summary> /// Set's the initial spawn coords of the specified point. /// </summary> /// <param name="startpoint">Startpoint</param> public override void OnInitialize(Point startpoint) { this.RespawnOrigin = startpoint; //Create hate & damage table hatetable = new HateCollection(); damagetable = new DamageCollection(); //Clear collection table collection = null; //Load skill rotator string file = Server.SecurePath("~/mobskills/{0}.xml", this.ModelId); string defaultfile = Server.SecurePath("~/mobskills/default.xml"); if (File.Exists(file)) { skills = SkillRotatorCollection.CreateFromFile(file); } else if (File.Exists(defaultfile)) { skills = SkillRotatorCollection.CreateFromFile(defaultfile); } else { skills = SkillRotatorCollection.Empty; } //Call base base.OnInitialize(startpoint); }
/// <summary> /// Occurs when you die /// </summary> /// <param name="d"></param> public override void OnDie(MapObject d) { if (d != null && MapObject.IsPlayer(d)) { Die((Character)d); } //Clear all hate hatetable = new HateCollection(); //Stop attacking Saga.Tasks.BattleThread.Unsubscribe(this); //Subscribe as corpse Corpses.Subscribe(this); }