public static void  show(System.String descrip, HashedList h)
        {
            System.Console.Out.WriteLine(descrip + " :  " + h.Count);
//			Object[] o = h.toArray();
//			for (int i = 0; i < o.Length; i += 1)
//			{
//				System.Console.Out.WriteLine("  " + o[i]);
//			}
        }
Exemple #2
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        private void indexAnswerForSignature(object[] answer, int signature)
        {
            // First find out which of the answer values can be used as an index.
            object[] indexValues = new object[answer.Length];
            for (int i = 0; i < answer.Length; ++i)
            {
                // We limit the number of indexed args in a 32-bit signature.
                if (i >= MAX_INDEX_ARGS)
                {
                    indexValues[i] = null;
                }
                else
                {
                    indexValues[i] = getIndexValue(YP.getValue(answer[i]));
                }
            }

            // We need an entry in indexArgs from indexValues for each 1 bit in signature.
            HashedList indexArgs = new HashedList(indexValues.Length);

            for (int i = 0; i < indexValues.Length; ++i)
            {
                if ((signature & (1 << i)) == 0)
                {
                    indexArgs.Add(null);
                }
                else
                {
                    if (indexValues[i] == null)
                    {
                        // The signature wants an index value here, but we don't have one so
                        //   we can't add it as an answer for this signature.
                        return;
                    }
                    else
                    {
                        indexArgs.Add(indexValues[i]);
                    }
                }
            }

            // Add the answer to the answers list for indexArgs, creating the entry if needed.
            List <object[]> answers;

            if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
            {
                answers = new List <object[]>();
                _indexedAnswers[indexArgs] = answers;
            }
            answers.Add(answer);
        }
Exemple #3
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        public IEnumerable <bool> match(object[] arguments)
        {
            if (arguments.Length != _arity)
            {
                yield break;
            }

            // Set up indexArgs, up to arg position MAX_INDEX_ARGS.  The signature has a 1 bit for
            //   each non-null index arg.
            HashedList indexArgs       = new HashedList(arguments.Length);
            bool       gotAllIndexArgs = true;
            int        signature       = 0;

            for (int i = 0; i < arguments.Length; ++i)
            {
                object indexValue = null;
                if (i < MAX_INDEX_ARGS)
                {
                    // We limit the number of args in a 32-bit signature.
                    indexValue = getIndexValue(YP.getValue(arguments[i]));
                    if (indexValue != null)
                    {
                        signature += (1 << i);
                    }
                }
                if (indexValue == null)
                {
                    gotAllIndexArgs = false;
                }
                indexArgs.Add(indexValue);
            }

            List <object[]> answers;

            if (signature == 0)
            {
                // No index args, so we have to match from _allAnswers.
                answers = _allAnswers;
            }
            else
            {
                if (!_gotAnswersForSignature.ContainsKey(signature))
                {
                    // We need to create the entry in _indexedAnswers.
                    foreach (object[] answer in _allAnswers)
                    {
                        indexAnswerForSignature(answer, signature);
                    }
                    // Mark that we did this signature.
                    _gotAnswersForSignature[signature] = null;
                }
                if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
                {
                    yield break;
                }
            }

            if (gotAllIndexArgs)
            {
                // All the arguments were already bound, so we don't need to do bindings.
                yield return(false);

                yield break;
            }

            // Find matches in answers.
            IEnumerator <bool>[] iterators = new IEnumerator <bool> [arguments.Length];
            // Debug: If the caller asserts another answer into this same predicate during yield, the iterator
            //   over clauses will be corrupted.  Should we take the time to copy answers?
            foreach (object[] answer in answers)
            {
                bool gotMatch   = true;
                int  nIterators = 0;
                // Try to bind all the arguments.
                for (int i = 0; i < arguments.Length; ++i)
                {
                    if (indexArgs[i] != null)
                    {
                        // We already matched this argument by looking up _indexedAnswers.
                        continue;
                    }

                    IEnumerator <bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
                    iterators[nIterators++] = iterator;
                    // MoveNext() is true if YP.unify succeeds.
                    if (!iterator.MoveNext())
                    {
                        gotMatch = false;
                        break;
                    }
                }
                int z = 0;
                try
                {
                    if (gotMatch)
                    {
                        yield return(false);
                    }
                }
                finally
                {
                    // Manually finalize all the iterators.
                    for (z = 0; z < nIterators; ++z)
                    {
                        iterators[z].Dispose();
                    }
                }
            }
        }
Exemple #4
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        public IEnumerable<bool> match(object[] arguments)
        {
            if (arguments.Length != _arity)
                yield break;

            // Set up indexArgs, up to arg position MAX_INDEX_ARGS.  The signature has a 1 bit for
            //   each non-null index arg.
            HashedList indexArgs = new HashedList(arguments.Length);
            bool gotAllIndexArgs = true;
            int signature = 0;
            for (int i = 0; i < arguments.Length; ++i)
            {
                object indexValue = null;
                if (i < MAX_INDEX_ARGS)
                {
                    // We limit the number of args in a 32-bit signature.
                    indexValue = getIndexValue(YP.getValue(arguments[i]));
                    if (indexValue != null)
                        signature += (1 << i);
                }
                if (indexValue == null)
                    gotAllIndexArgs = false;
                indexArgs.Add(indexValue);
            }

            List<object[]> answers;
            if (signature == 0)
                // No index args, so we have to match from _allAnswers.
                answers = _allAnswers;
            else
            {
                if (!_gotAnswersForSignature.ContainsKey(signature))
                {
                    // We need to create the entry in _indexedAnswers.
                    foreach (object[] answer in _allAnswers)
                        indexAnswerForSignature(answer, signature);
                    // Mark that we did this signature.
                    _gotAnswersForSignature[signature] = null;
                }
                if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
                    yield break;
            }

            if (gotAllIndexArgs)
            {
                // All the arguments were already bound, so we don't need to do bindings.
                yield return false;
                yield break;
            }

            // Find matches in answers.
            IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
            // Debug: If the caller asserts another answer into this same predicate during yield, the iterator
            //   over clauses will be corrupted.  Should we take the time to copy answers?
            foreach (object[] answer in answers)
            {
                bool gotMatch = true;
                int nIterators = 0;
                // Try to bind all the arguments.
                for (int i = 0; i < arguments.Length; ++i)
                {
                    if (indexArgs[i] != null)
                        // We already matched this argument by looking up _indexedAnswers.
                        continue;

                    IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
                    iterators[nIterators++] = iterator;
                    // MoveNext() is true if YP.unify succeeds.
                    if (!iterator.MoveNext())
                    {
                        gotMatch = false;
                        break;
                    }
                }

                try
                {
                    if (gotMatch)
                        yield return false;
                }
                finally
                {
                    // Manually finalize all the iterators.
                    for (int i = 0; i < nIterators; ++i)
                        iterators[i].Dispose();
                }
            }
        }
Exemple #5
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        private void indexAnswerForSignature(object[] answer, int signature)
        {
            // First find out which of the answer values can be used as an index.
            object[] indexValues = new object[answer.Length];
            for (int i = 0; i < answer.Length; ++i)
            {
                // We limit the number of indexed args in a 32-bit signature.
                if (i >= MAX_INDEX_ARGS)
                    indexValues[i] = null;
                else
                    indexValues[i] = getIndexValue(YP.getValue(answer[i]));
            }

            // We need an entry in indexArgs from indexValues for each 1 bit in signature.
            HashedList indexArgs = new HashedList(indexValues.Length);
            for (int i = 0; i < indexValues.Length; ++i)
            {
                if ((signature & (1 << i)) == 0)
                    indexArgs.Add(null);
                else
                {
                    if (indexValues[i] == null)
                        // The signature wants an index value here, but we don't have one so
                        //   we can't add it as an answer for this signature.
                        return;
                    else
                        indexArgs.Add(indexValues[i]);
                }
            }

            // Add the answer to the answers list for indexArgs, creating the entry if needed.
            List<object[]> answers;
            if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
            {
                answers = new List<object[]>();
                _indexedAnswers[indexArgs] = answers;
            }
            answers.Add(answer);
        }
        public static void Test(System.String[] args)
        {
            HashedList h1 = new HashedList();
            HashedList h2 = new HashedList();

            Cursor i = h1.GetCursor(0);
            Cursor j;

            // Add a few unkeyed rows.

            h1.Add("Row 1");
            h1.Add("Row 2");
            h1.Add("Row 3");

            System.Console.Out.WriteLine("***** Collection methods *****\n");
            show("Three unkeyed elements", h1);
            h1.RemoveUnkeyedObject("Row 2");
            show("Did we remove Row 2?", h1);
            h1.Clear();

            show("Cleared", h1);
            h1.Add("key 1", "Row 1");
            h1.Add("key 2", "Row 2");
            h1.Add("key 3", "Row 3");

            show("Three keyed elements", h1);
//			h1.RemoveKey("key 2");
            h1.Remove("key 2");
            show("Did we remove Row 2 using a key?", h1);
            h1.Clear();
            show("Cleared", h1);

            h1.Add("key 1", "Row 1");
            h1.Add("key 2", "Row 2");
            h1.Add("key 3", "Row 3");
            show("Three elements again!", h1);
            System.Console.Out.WriteLine("Check contains (true):" + h1.ContainsValue("Row 2"));


            h2.Add("key 4", "Row 4");
            h2.Add("key 5", "Row 5");

//			System.Console.Out.WriteLine("Check containsAll (false):" + h1.containsAll(h2));

//			h1.addAll(h2);
//			show("Should have 5 elements now", h1);
//			System.Console.Out.WriteLine("Check containsAll (true):" + h1.containsAll(h2));
//			System.Console.Out.WriteLine("Check contains (true):" + h1.Contains("Row 4"));

//			h1.RemoveUnkeyedObject("Row 4");
//			show("Dropped Row 4:", h1);
//			System.Console.Out.WriteLine("Check containsAll (false):" + h1.containsAll(h2));
            System.Console.Out.WriteLine("Check contains (false):" + h1.Contains("Row 4"));

            System.Console.Out.WriteLine("Check isEmpty (false):" + h1.Empty);
            h1.RemoveValue("Row 1");
            h1.RemoveValue("Row 2");
            h1.RemoveValue("Row 3");
            h1.RemoveValue("Row 5");
            show("Removed all elements", h1);
            System.Console.Out.WriteLine("Check isEmpty (true):" + h1.Empty);
            h1.Add("Row 1");
            h1.Add("Row 2");
            h1.Add("Row 3");
//			h1.addAll(h2);
//			show("Back to 5", h1);
//			h1.removeAll(h2);
//			show("Testing removeAll back to 3?", h1);
//			h1.addAll(h2);
//			h1.retainAll(h2);
//			show("Testing retainAll now just 2?", h1);
            System.Console.Out.WriteLine("\n\n**** Test Cursor **** \n");

            j = h1.GetCursor();
            while (j.MoveNext())
            {
                System.Console.Out.WriteLine("Cursor got:" + j.Current);
            }

            h1.Clear();
            h1.Add("key 1", "Row 1");
            h1.Add("key 2", "Row 2");
            h1.Add("Row 3");
            h1.Add("key 4", "Row 4");
            h1.Add("Row 5");
            j = h1.GetCursor();
            j.MoveNext();
            j.MoveNext();
            j.Remove();             // Should get rid of second row
            show("Removed second row with cursor", h1);
            System.Console.Out.WriteLine("Cursor should still be OK:" + j.MoveNext() + " " + j.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + j.MoveNext() + " " + j.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + j.MoveNext() + " " + j.Current);
            System.Console.Out.WriteLine("Cursor should be done:" + j.MoveNext());

            System.Console.Out.WriteLine("\n\n**** HashedListCursor ****\n");
            i = h1.GetCursor(0);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should be done:" + i.MoveNext());

            i.Key = "key 1";
//			i.Current;
            i.Add("key 2", "Row 2");
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should be done:" + i.MoveNext());

            i.Key = "key 4";
            System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
//			System.Console.Out.WriteLine("Cursor should still be OK:" + i.MoveNext() + " " + i.Current);
            System.Console.Out.WriteLine("Cursor should be done:" + i.MoveNext());

            i.Key = "key 2";
            i.MoveNext();
            i.MoveNext();
            i.Add("Row 3.5");
            i.Add("Row 3.6");
            show("Added some rows... should be 7", h1);

            i = h1.GetCursor("key 2");
            i.Add("Row 1.5");
            i.Add("key 1.7", "Row 1.7");
            i.Add("Row 1.9");
            System.Console.Out.WriteLine("Cursor should point to 2:" + ((System.Collections.DictionaryEntry)i.Current).Key);
            i.Key = "key 1.7";
            System.Console.Out.WriteLine("Cursor should point to 1.7:" + ((System.Collections.DictionaryEntry)i.Current).Key);
        }
Exemple #7
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        /// <summary>
        /// Creates Compound commands if necessary
        /// </summary>
        /// <param name="commands"></param>
        private Command[] OptimizeCommands(SyncEngine engine, IList<Entity> commands)
        {
            if (commands == null)
                throw new ArgumentNullException("commands");

            if (commands.Count == 0)
                return new Command[0];

            HashedList<Command> optimizedCommands = new HashedList<Command>();

            System.Collections.Generic.List<CompoundCreateCommand> createdCommands = new System.Collections.Generic.List<CompoundCreateCommand>();

            int j;

            for (int i = 0; i < commands.Count; i++)
            {
                Entity e = commands[i];

                string currentId = e.GetString(SyncUtils.PARENTID);
                int transaction = e.GetInt32(SyncUtils.TRANSACTION);

                switch (e.Type)
                {
                    case SyncUtils.CREATE_ENTITY:

                        string createType = e.GetString(SyncUtils.TYPE);

                        j = i + 1;

                        CompoundCreateCommand ccc = new CompoundCreateCommand(currentId, createType, new List<AttributeCommand>());

                        CompoundCreateCommand actual = createdCommands.Find(delegate(CompoundCreateCommand toFind)
                        {
                            return toFind.ClientId == ccc.ClientId &&
                                toFind.ParentId == ccc.ParentId &&
                                toFind.Type == ccc.Type;
                        });

                        if (actual == null)
                        {
                            createdCommands.Add(ccc);
                            optimizedCommands.Add(ccc);

                            while (j < commands.Count)
                            {

                                string subType = commands[j].GetString(SyncUtils.PARENTTYPE);
                                string subId = commands[j].GetString(SyncUtils.PARENTID);
                                int subTransaction = commands[j].GetInt32(SyncUtils.TRANSACTION);
                                string subCommand = commands[j].Type;

                                if (commands[j].Type == SyncUtils.CREATE_ATTRIBUTE && subId == currentId && subType == createType)
                                {
                                    if (subTransaction != transaction)
                                        break;

                                    ccc.InnerCommands.Add((AttributeCommand)engine.CreateCommand(commands[j]));
                                    commands.RemoveAt(j);
                                }
                                else
                                {
                                    j++;
                                }
                            }
                        }
                        else
                        {
                            optimizedCommands.Remove(actual);
                            optimizedCommands.Add(ccc);

                            createdCommands.Remove(actual);
                            createdCommands.Add(ccc);
                        }

                        break;

                    case SyncUtils.UPDATE_ATTRIBUTE:

                        string updateType = e.GetString(SyncUtils.PARENTTYPE);

                        j = i + 1;

                        CompoundUpdateCommand cuc = new CompoundUpdateCommand(currentId, updateType, new List<AttributeCommand>());
                        cuc.InnerCommands.Add((AttributeCommand)engine.CreateCommand(commands[i]));
                        optimizedCommands.Add(cuc);

                        while (j < commands.Count)
                        {
                            string subType = commands[j].GetString(SyncUtils.PARENTTYPE);
                            string subId = commands[j].GetString(SyncUtils.PARENTID);
                            int subTransaction = commands[j].GetInt32(SyncUtils.TRANSACTION);
                            string subCommand = commands[j].Type;

                            if (commands[j].Type == SyncUtils.UPDATE_ATTRIBUTE && subId == currentId && subType == updateType)
                            {
                                if (subTransaction != transaction)
                                    break;

                                cuc.InnerCommands.Add((AttributeCommand)engine.CreateCommand(commands[j]));
                                commands.RemoveAt(j);
                            }
                            else
                            {
                                j++;
                            }
                        }

                        break;

                    default:
                        optimizedCommands.Add(engine.CreateCommand(e));
                        break;

                }
            }

            Command[] result = new Command[optimizedCommands.Count];
            for (int i = 0; i < result.Length; i++)
                result[i] = (Command)optimizedCommands[i];

            return result;
        }
Exemple #8
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 public void ComputeChanges(IEnumerable<Entity> entities, bool ignoreReferences)
 {
     HashedList<Entity> processing = new HashedList<Entity>();
     foreach (Entity e in entities)
     {
         if (ignoreReferences)
         {
             foreach (Entry entry in e)
             {
                 if (!(!entry.IsEntity || processing.Contains((Entity)entry.Value)))
                 {
                     processing.Add((Entity)entry.Value);
                 }
             }
         }
         ComputeChanges(e, processing, Commands);
     }
 }
Exemple #9
0
 public void ComputeChanges(IEnumerable<Entity> entities)
 {
     HashedList<Entity> processing = new HashedList<Entity>();
     foreach (Entity e in entities)
     {
         ComputeChanges(e, processing, Commands);
     }
 }