Exemple #1
0
        public static async System.Threading.Tasks.Task LoadAllShaders(CRenderContext rc)
        {
            var sm         = CRenderContext.ShaderModelString;
            var shaderPath = CEngine.Instance.FileManager.DDCDirectory + sm + "/";
            var shaders    = CEngine.Instance.FileManager.GetFiles(shaderPath, "*.shader");

            Profiler.Log.WriteLine(Profiler.ELogTag.Info, "LoadShaders", $"Begin LoadShaders Number = {shaders.Count}");
            var t1  = Support.Time.HighPrecision_GetTickCount();
            var smp = Thread.ASyncSemaphore.CreateSemaphore(shaders.Count);

            foreach (var i in shaders)
            {
                if (MultiThreadCompile)
                {
                    CEngine.Instance.EventPoster.RunOn(async() =>
                    {
                        var fileName = CEngine.Instance.FileManager.GetPureFileFromFullName(i, false);
                        Hash64 hash  = Hash64.TryParse(fileName);
                        var effect   = new CGfxEffect();
                        if (await effect.LoadFromXndAsync(rc, hash) == 0)
                        {
                            CEngine.Instance.EffectManager.RegEffect(hash, effect);
                        }
                        else
                        {
                            CEngine.Instance.FileManager.DeleteFile(shaderPath + hash.ToString() + ".shader");
                        }
                        smp.Release();
                        return(true);
                    }, Thread.Async.EAsyncTarget.TPools);
                }
                else
                {
                    var    fileName = CEngine.Instance.FileManager.GetPureFileFromFullName(i, false);
                    Hash64 hash     = Hash64.TryParse(fileName);
                    var    effect   = new CGfxEffect();
                    if (await effect.LoadFromXndAsync(rc, hash) == 0)
                    {
                        CEngine.Instance.EffectManager.RegEffect(hash, effect);
                    }
                    else
                    {
                        CEngine.Instance.FileManager.DeleteFile(shaderPath + hash.ToString() + ".shader");
                    }
                    smp.Release();
                }
            }
            await smp.Await();

            var t2 = Support.Time.HighPrecision_GetTickCount();

            Profiler.Log.WriteLine(Profiler.ELogTag.Info, "LoadShaders", $"End LoadShaders, Times = {(t2 - t1) / 1000} ms");
        }