/// <summary>
        /// 加载数据表。
        /// </summary>
        /// <param name="dataTableAssetName">数据表资源名称。</param>
        /// <param name="priority">加载数据表资源的优先级。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void LoadDataTable(string dataTableAssetName, int priority, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_DataTableHelper == null)
            {
                throw new GameFrameworkException("You must set data table helper first.");
            }

            HasAssetResult result = m_ResourceManager.HasAsset(dataTableAssetName);

            switch (result)
            {
            case HasAssetResult.Asset:
                m_ResourceManager.LoadAsset(dataTableAssetName, priority, m_LoadAssetCallbacks, userData);
                break;

            case HasAssetResult.Binary:
                m_ResourceManager.LoadBinary(dataTableAssetName, m_LoadBinaryCallbacks, userData);
                break;

            default:
                throw new GameFrameworkException(Utility.Text.Format("Data table asset '{0}' is '{1}'.", dataTableAssetName, result.ToString()));
            }
        }
Exemple #2
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        /// <summary>
        /// 读取数据。
        /// </summary>
        /// <param name="dataAssetName">内容资源名称。</param>
        /// <param name="priority">加载数据资源的优先级。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void ReadData(string dataAssetName, int priority, object userData, AssetCategory assetCategory)
        {
            if (m_ResourceManager == null)
            {
                throw new Exception("You must set resource manager first.");
            }

            if (m_DataProviderHelper == null)
            {
                throw new Exception("You must set data provider helper first.");
            }

            HasAssetResult result = m_ResourceManager.HasAsset(dataAssetName, assetCategory);

            switch (result)
            {
            case HasAssetResult.AssetOnDisk:
            case HasAssetResult.AssetOnFileSystem:
                m_ResourceManager.LoadAsset(dataAssetName, assetCategory, m_LoadAssetCallbacks, null, priority, userData);
                break;

            case HasAssetResult.BinaryOnDisk:
                m_ResourceManager.LoadBinary(dataAssetName, m_LoadBinaryCallbacks, userData);
                break;

            case HasAssetResult.BinaryOnFileSystem:
                int dataLength = m_ResourceManager.GetBinaryLength(dataAssetName);
                EnsureCachedBytesSize(dataLength);
                if (dataLength != m_ResourceManager.LoadBinaryFromFileSystem(dataAssetName, s_CachedBytes))
                {
                    throw new Exception(Utility.Text.Format("Load binary '{0}' from file system with internal error.", dataAssetName));
                }

                try
                {
                    if (!m_DataProviderHelper.ReadData(m_Owner, dataAssetName, s_CachedBytes, 0, dataLength, userData))
                    {
                        throw new Exception(Utility.Text.Format("Load data failure in data provider helper, data asset name '{0}'.", dataAssetName));
                    }

                    //if (m_ReadDataSuccessEventHandler != null)
                    //{
                    //    ReadDataSuccessEventArgs loadDataSuccessEventArgs = ReadDataSuccessEventArgs.Create(dataAssetName, 0f, userData);
                    //    m_ReadDataSuccessEventHandler(this, loadDataSuccessEventArgs);
                    //    ReferencePool.Release(loadDataSuccessEventArgs);
                    //}
                }
                catch (Exception exception)
                {
                    Log.Error(dataAssetName, exception.ToString());

                    throw;
                }

                break;

            default:
                throw new Exception(Utility.Text.Format("Data asset '{0}' is '{1}'.", dataAssetName, result.ToString()));
            }
        }
Exemple #3
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        /// <summary>
        /// 加载全局配置。
        /// </summary>
        /// <param name="configAssetName">全局配置资源名称。</param>
        /// <param name="priority">加载全局配置资源的优先级。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void LoadConfig(string configAssetName, int priority, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_ConfigHelper == null)
            {
                throw new GameFrameworkException("You must set config helper first.");
            }

            HasAssetResult result = m_ResourceManager.HasAsset(configAssetName);

            switch (result)
            {
            case HasAssetResult.AssetOnDisk:
            case HasAssetResult.AssetOnFileSystem:
                m_ResourceManager.LoadAsset(configAssetName, priority, m_LoadAssetCallbacks, userData);
                break;

            case HasAssetResult.BinaryOnDisk:
                m_ResourceManager.LoadBinary(configAssetName, m_LoadBinaryCallbacks, userData);
                break;

            case HasAssetResult.BinaryOnFileSystem:
                int    configLength = m_ResourceManager.GetBinaryLength(configAssetName);
                byte[] configBytes  = GlobalBytes.Get(configLength);
                if (configLength != m_ResourceManager.LoadBinaryFromFileSystem(configAssetName, configBytes))
                {
                    throw new GameFrameworkException(Utility.Text.Format("Load binary '{0}' from file system internal error.", configAssetName));
                }

                try
                {
                    if (!m_ConfigHelper.LoadConfig(configAssetName, configBytes, 0, configLength, userData))
                    {
                        throw new GameFrameworkException(Utility.Text.Format("Load config failure in helper, asset name '{0}'.", configAssetName));
                    }

                    if (m_LoadConfigSuccessEventHandler != null)
                    {
                        LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = LoadConfigSuccessEventArgs.Create(configAssetName, 0f, userData);
                        m_LoadConfigSuccessEventHandler(this, loadConfigSuccessEventArgs);
                        ReferencePool.Release(loadConfigSuccessEventArgs);
                    }
                }
                catch (Exception exception)
                {
                    if (m_LoadConfigFailureEventHandler != null)
                    {
                        LoadConfigFailureEventArgs loadConfigFailureEventArgs = LoadConfigFailureEventArgs.Create(configAssetName, exception.ToString(), userData);
                        m_LoadConfigFailureEventHandler(this, loadConfigFailureEventArgs);
                        ReferencePool.Release(loadConfigFailureEventArgs);
                        return;
                    }

                    throw;
                }
                break;

            default:
                throw new GameFrameworkException(Utility.Text.Format("Config asset '{0}' is '{1}'.", configAssetName, result.ToString()));
            }
        }