public void Initialize(HarvestHuman __human) { human = __human; _prevWorldPos = this.transform.position; _randomMovement.Initialize(this); }
// // </ Generate > // public void Reset(HarvestHuman human) { _score.Change_soul_count(1); --_currentNumber; human.Clear(); human.rb2d.velocity = Vector2.zero; human.info.factory.Free(human.gameObject); }
public void Generate(HarvestHuman human) { human.rb2d.velocity = this._GetSpeed(); human.rb2d.position = this.GetRandomWorldPosition(); }