public static void Init() { OutfitPart_Prefab = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity.OutfitPart, GameObject>("m_Prefab"); OutfitPart_Material = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity.OutfitPart, Material>("m_Material"); PrimaryRamps = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_PrimaryRamps"); SecondaryRamps = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_SecondaryRamps"); CharacterTextureDescription_Texture = Harmony12.AccessTools.FieldRefAccess <CharacterTextureDescription, Texture2D>("m_Texture"); }
public static void Init() { PrimaryRamps = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_PrimaryRamps"); }