public static void Init()
 {
     OutfitPart_Prefab   = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity.OutfitPart, GameObject>("m_Prefab");
     OutfitPart_Material = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity.OutfitPart, Material>("m_Material");
     PrimaryRamps        = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_PrimaryRamps");
     SecondaryRamps      = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_SecondaryRamps");
     CharacterTextureDescription_Texture = Harmony12.AccessTools.FieldRefAccess <CharacterTextureDescription, Texture2D>("m_Texture");
 }
Exemple #2
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 public static void Init()
 {
     PrimaryRamps = Harmony12.AccessTools.FieldRefAccess <EquipmentEntity, List <Texture2D> >("m_PrimaryRamps");
 }