private void Awake()
 {
     EL   = gameObject.AddComponent <EasyLevel>();
     ML   = gameObject.AddComponent <MediumLevel>();
     HL   = gameObject.AddComponent <HardLevel>();
     BtnR = GameObject.Find("ButtonR").gameObject.GetComponent <ButtonCL>();
     BtnB = GameObject.Find("ButtonB").gameObject.GetComponent <ButtonCL>();
     BtnG = GameObject.Find("ButtonG").gameObject.GetComponent <ButtonCL>();
     BtnP = GameObject.Find("ButtonP").gameObject.GetComponent <ButtonCL>();
 }
Exemple #2
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 private static bool TryConvertToHardLevel(string hardLevelString, out HardLevel hardLevel)
 {
     switch (hardLevelString)
     {
         case "0":
             hardLevel = HardLevel.Easy;
             return true;
         case "1":
             hardLevel = HardLevel.Normal;
             return true;
         case "2":
             hardLevel = HardLevel.Hard;
             return true;
         default:
             hardLevel = HardLevel.Easy;
             return false;
     }
 }
Exemple #3
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    private void NewGame(HardLevel hardlevel)
    {
        GameState      = GameStates.Playing;
        Time.timeScale = 1f;
        initializeScoreCanvas();
        LevelSelectCanvas.SetActive(false);
        ScoreCanvas.SetActive(true);
        NewLineGenerator.Initialize();
        BlocksManager.Instance.ResetGame();
        switch (hardlevel)
        {
        case HardLevel.Easy:
            BlocksManager.Instance.AddLinesOfBlock(3); break;

        case HardLevel.Hard:
            BlocksManager.Instance.AddLinesOfBlock(4); break;

        case HardLevel.Nightmare:
            BlocksManager.Instance.AddLinesOfBlock(5); break;
        }
    }
Exemple #4
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    private void SetHardLevel(HardLevel hardLevel)
    {
        switch (hardLevel)
        {
        case HardLevel.Easy:
        {
            AddLineInterval = 20;
            ColorNum        = 2;
            Frequency22     = 3;
            Frequency33     = 10;
            Frequency44     = 12;
            WinSize         = 7;
            break;
        }

        case HardLevel.Hard:
        {
            AddLineInterval = 20;
            ColorNum        = 3;
            Frequency22     = 2;
            Frequency33     = 8;
            Frequency44     = 12;
            WinSize         = 6;
            break;
        }

        case HardLevel.Nightmare:
        {
            AddLineInterval = 20;
            ColorNum        = 4;
            Frequency22     = 2;
            Frequency33     = 8;
            Frequency44     = 12;
            WinSize         = 5;
            break;
        }
        }
    }