Exemple #1
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            //Makes sure you are Katarina fdsgfdgdsgsd
            if (User.ChampionName != "Katarina")
            {
                return;
            }

            //print("P1 Katarina loaded! Have fun!");
            //Creates the menu
            KatarinaMenu = MainMenu.AddMenu("Katarina", "P1 Katarina");

            //Creates a SubMenu
            ComboMenu        = KatarinaMenu.AddSubMenu("Combo");
            LaneClearMenu    = KatarinaMenu.AddSubMenu("Lane Clear");
            LastHitMenu      = KatarinaMenu.AddSubMenu("LastHit");
            HarassAutoharass = KatarinaMenu.AddSubMenu("Harass/AutoHarass");
            KillStealMenu    = KatarinaMenu.AddSubMenu("Killsteal");

            HumanizerMenu = KatarinaMenu.AddSubMenu("Humanizer");
            DrawingsMenu  = KatarinaMenu.AddSubMenu("Drawings");

            //Checkbox should be - YourMenu.Add(String MenuID, new CheckBox(String DisplayName, bool DefaultValue);
            ComboMenu.AddLabel("I don't know what to have here, if you have any suggestions please tell me");
            ComboMenu.Add("EAA", new CheckBox("Only use e if target is outside auto attack range"));
            LaneClearMenu.Add("Q", new CheckBox("Use Q in lane clear"));
            LastHitMenu.Add("Q", new CheckBox("Use Q in last hit"));
            HarassAutoharass.Add("HQ", new CheckBox("Use Q in harass"));
            HarassAutoharass.Add("CC", new CheckBox("Use E reset combo in harass"));
            HarassAutoharass.Add("AHQ", new CheckBox("Use Q in auto harass"));
            KillStealMenu.Add("Q", new CheckBox("Use Q to killsteal"));
            KillStealMenu.Add("R", new CheckBox("Use R to killsteal", false));
            HumanizerMenu.Add("Q", new Slider("Q delay", 0, 0, 1000));
            HumanizerMenu.Add("W", new Slider("W delay", 0, 0, 1000));
            HumanizerMenu.Add("E", new Slider("E delay", 0, 0, 1000));
            HumanizerMenu.Add("R", new Slider("R delay", 0, 0, 1000));



            //Giving Q values
            Q = new Spell.Targeted(SpellSlot.Q, 600, DamageType.Magical);

            //Giving W values
            W = new Spell.Active(SpellSlot.W, 150, DamageType.Magical);

            //Giving E values
            E = new Spell.Skillshot(SpellSlot.E, 700, EloBuddy.SDK.Enumerations.SkillShotType.Circular, 7, null, 150, DamageType.Magical);

            //Giving R values
            R = new Spell.Active(SpellSlot.R, 550, DamageType.Magical);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            //Creating menu using foreach from a list
            foreach (var Spell in SpellList)
            {
                //Creates checkboxes using Spell Slot
                DrawingsMenu.Add(Spell.Slot.ToString(), new CheckBox("Draw " + Spell.Slot));
            }


            //used for drawings that dont override game UI
            Drawing.OnDraw     += Drawing_OnDraw;
            Drawing.OnEndScene += Damage_Indicator;
            //Drawing.OnEndScene += Draw_Q;


            //happens on every core tick
            Game.OnTick += Game_OnTick;
            Game.OnTick += Game_OnTick1;
        }
Exemple #2
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            //Makes sure you are Katarina fdsgfdgdsgsd
            if (User.ChampionName != "Katarina")
            {
                return;
            }

            //print("P1 Katarina loaded! Have fun!");
            //Creates the menu
            int timetodaggerdead = 0;

            KatarinaMenu = MainMenu.AddMenu("Katarina", "P1 Katarina");

            //Creates a SubMenu
            ComboMenu        = KatarinaMenu.AddSubMenu("Kombo");
            LaneClearMenu    = KatarinaMenu.AddSubMenu("KoridorTemizleme");
            LastHitMenu      = KatarinaMenu.AddSubMenu("SonVurus");
            HarassAutoharass = KatarinaMenu.AddSubMenu("Durtme/OtoDurtme");
            KillStealMenu    = KatarinaMenu.AddSubMenu("Oldurme");

            HumanizerMenu = KatarinaMenu.AddSubMenu("Gecikme");
            DrawingsMenu  = KatarinaMenu.AddSubMenu("Cizmler");

            //Checkbox should be - YourMenu.Add(String MenuID, new CheckBox(String DisplayName, bool DefaultValue);
            ComboMenu.AddLabel("Turkce ceviri TekinTR herhangi bir problemde benimle iletisime gecin.");
            ComboMenu.Add("EAA", new CheckBox("Sadece hedef otomatik atak menzilinden cikinca E kullan"));
            LaneClearMenu.Add("Q", new CheckBox("Kullan Q koridor temizlerken"));
            LastHitMenu.Add("Q", new CheckBox("Kullan Q orman temizlerken"));
            HarassAutoharass.Add("HQ", new CheckBox("Kullan Q durterken"));
            HarassAutoharass.Add("CC", new CheckBox("Kullan E durterken kombo sifirlamada"));
            HarassAutoharass.Add("AHQ", new CheckBox("Kullan Q otomatik durt"));
            KillStealMenu.Add("Q", new CheckBox("Kullan Q oldururken"));
            KillStealMenu.Add("R", new CheckBox("Kullan R oldururken", false));
            HumanizerMenu.Add("Q", new Slider("Q Gecikmesi", 0, 0, 1000));
            HumanizerMenu.Add("W", new Slider("W Gecikmesi", 0, 0, 1000));
            HumanizerMenu.Add("E", new Slider("E Gecikmesi", 0, 0, 1000));
            HumanizerMenu.Add("R", new Slider("R Gecikmesi", 0, 0, 1000));



            //Giving Q values
            Q = new Spell.Targeted(SpellSlot.Q, 600, DamageType.Magical);

            //Giving W values
            W = new Spell.Active(SpellSlot.W, 150, DamageType.Magical);

            //Giving E values
            E = new Spell.Skillshot(SpellSlot.E, 700, EloBuddy.SDK.Enumerations.SkillShotType.Circular, 7, null, 150, DamageType.Magical);

            //Giving R values
            R = new Spell.Active(SpellSlot.R, 550, DamageType.Magical);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            //Creating menu using foreach from a list
            foreach (var Spell in SpellList)
            {
                //Creates checkboxes using Spell Slot
                DrawingsMenu.Add(Spell.Slot.ToString(), new CheckBox("Goster " + Spell.Slot));
            }


            //used for drawings that dont override game UI
            Drawing.OnDraw     += Drawing_OnDraw;
            Drawing.OnEndScene += Damage_Indicator;
            //Drawing.OnEndScene += Draw_Q;


            //happens on every core tick
            Game.OnTick += Game_OnTick;
            Game.OnTick += Game_OnTick1;
        }