public static extern void ovr_ReleaseHapticsClip(HapticsClip hapticsClip);
/// <summary> /// Enqueues the specified clip to play after any currently-playing clips finish. /// </summary> public void Queue(HapticsClip clip) { m_output.Queue(clip); }
/// <summary> /// Adds the specified clip to play simultaneously to the currently-playing clip(s). /// </summary> public void Mix(HapticsClip clip) { m_output.Mix(clip); }
/// <summary> /// Cancels any currently-playing clips and immediatly plays the specified clip instead. /// </summary> public void Preempt(HapticsClip clip) { m_output.Preempt(clip); }