Exemple #1
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 public static extern void ovr_ReleaseHapticsClip(HapticsClip hapticsClip);
Exemple #2
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 /// <summary>
 /// Enqueues the specified clip to play after any currently-playing clips finish.
 /// </summary>
 public void Queue(HapticsClip clip)
 {
     m_output.Queue(clip);
 }
Exemple #3
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 /// <summary>
 /// Adds the specified clip to play simultaneously to the currently-playing clip(s).
 /// </summary>
 public void Mix(HapticsClip clip)
 {
     m_output.Mix(clip);
 }
Exemple #4
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 /// <summary>
 /// Cancels any currently-playing clips and immediatly plays the specified clip instead.
 /// </summary>
 public void Preempt(HapticsClip clip)
 {
     m_output.Preempt(clip);
 }