void Start() { setStage(GameStage.accident); setState(GameState.intro); sonar = player.GetComponent <HapticSonar>(); sonar.setObjectToFind(objects[0]); /*sonar.setObjectToFind(objects[4]); * setStage(GameStage.boite_a_musique); * setState(GameState.souvenir);*/ }
void OnTriggerEnter(Collider other) { focus = other.gameObject; interacting = false; interactTime = 0.0f; filledInteraction.fillAmount = 0.0f; HapticSonar sonar = GameManager.getInstance().getHaptic(); if (sonar.getTarget() == focus) { interactionButton.fillAmount = 1.0f; this.canInteract = true; } else { this.canInteract = false; } Debug.Log("c"); }