void OnCollisionEnter(Collision collision) { if (!_owner) { return; } CheckEffectTouch(collision); CheckSingleTouch(collision); _currentMaterialDepth = collision.gameObject.GetComponent <HapticMaterialDepth>(); CheckDepthTouch(collision); }
void OnCollisionExit(Collision collision) { _actuator.Value = 0; _currentMaterialDepth = null; }