// Start is called before the first frame update void Start() { db = GameManager.instance.db; ddlPlayerProfiles = GameObject.Find("ddlPlayerProfiles").GetComponent <TMP_Dropdown>(); txtPlayerName = GameObject.Find("txtPlayerName").GetComponent <InputField>(); ddlFill(); }
void Awake() { cam = (Camera)FindObjectOfType(typeof(Camera)); arduinoListener = GetComponent <ArduinoListener>(); yellowStat = new Stat(); greenStat = new Stat(); redStat = new Stat(); blueStat = new Stat(); stats[0] = greenStat; stats[1] = yellowStat; stats[2] = redStat; stats[3] = blueStat; if (instance == null) { instance = this; db = new HapticHarmonyDB("leaderboard.db"); } else if (instance != this) { Destroy(gameObject); } // Do not destroy this object, when we load a new scene. DontDestroyOnLoad(gameObject); }