Exemple #1
0
        public override void DrawString(Happiness.SpriteFont font, string text, Happiness.Vector2 position, Happiness.Color color)
        {
            SpriteFont_XNA f = (SpriteFont_XNA)font;

            _sb.DrawString(f.XNAFont, text, HappinessV2ToXNAV2(position), HappinessColorToXNAColor(color), 0, Vector2.Zero, FontScale.Y, SpriteEffects.None, 0);
        }
Exemple #2
0
 public static Vector2 HappinessV2ToXNAV2(Happiness.Vector2 v)
 {
     return(new Vector2(v.X, v.Y));
 }
Exemple #3
0
        public override void Draw(Happiness.Texture2D texture, Happiness.Rectangle destinationRectangle, Happiness.Rectangle?sourceRectangle, Happiness.Color color, float rotation, Happiness.Vector2 origin, Happiness.SpriteEffects effects, float layerDepth)
        {
            Texture2D_XNA t       = (Texture2D_XNA)texture;
            Rectangle?    srcRect = (sourceRectangle.HasValue ? HappinessRectToXNARect(sourceRectangle.Value) : (Rectangle?)null);

            _sb.Draw(t.XNATexture, HappinessRectToXNARect(destinationRectangle), srcRect, HappinessColorToXNAColor(color), rotation, HappinessV2ToXNAV2(origin), (SpriteEffects)effects, layerDepth);
        }