Exemple #1
0
 public void SetTileEvent(int i)
 {
     if (i == 1 && i < 3)
     {
         type        = "Power";
         power       = new Power(Random.Range(0, 10));
         nameE       = "New power:" + power.GetName();
         description = power.GetDescription();
     }
     else if (i >= 3 && i < 5)
     {
         type        = "Item";
         item        = new Item(Random.Range(0, 18));
         nameE       = "New item:" + item.GetName();
         description = item.GetDescription();
     }
     else if (i >= 5 && i < 8)
     {
         type        = "Event";
         hap         = new Hap(Random.Range(0, 4));
         nameE       = "New event:+" + hap.GetName();
         description = hap.GetDescription();
     }
     else
     {
         type        = "Void";
         nameE       = "Void";
         description = "Nothing happens, it's a normal tile.";
     }
 }
Exemple #2
0
 public void ClearEvent()
 {
     type        = "Checked";
     power       = null;
     item        = null;
     hap         = null;
     nameE       = "Tile Already checked";
     description = "Too late, someone already looted the place.";
 }