/// <summary> /// Initializes a new instance of the <see cref="Game" /> class. /// </summary> /// <param name="numberOfDisks">The number of disks.</param> /// <param name="randomize">if set to <c>true</c>, randomize the stacks.</param> public Game(int numberOfDisks, bool randomize = false) { this.InitializeComponent(); var ctrl = new HanoiTowers(numberOfDisks); if (randomize) { ctrl.Randomize(); } this.MainGrid.Children.Add(ctrl); ctrl.ValidMoveMade += this.Towers_ValidMoveMade; ctrl.FullStackCreated += this.Towers_FullStackCreated; this.DataContext = this.status = new GameStatus(numberOfDisks); this.randomize = randomize; }
public void Test() { var sut = new HanoiTowers(2); sut.Solve(); }