/// <summary> /// Sends data to the specified node. /// </summary> /// <param name="hostContext">The node to which data shall be sent.</param> /// <param name="packet">The packet to send.</param> public void SendData(HandshakeOptions hostContext, INodePacket packet) { ErrorUtilities.VerifyThrow(_nodeContexts.ContainsKey(hostContext), "Invalid host context specified: {0}.", hostContext.ToString()); SendData(_nodeContexts[hostContext], packet); }
/// <summary> /// Instantiates a new MSBuild or MSBuildTaskHost process acting as a child node. /// </summary> internal bool CreateNode(HandshakeOptions hostContext, INodePacketFactory factory, INodePacketHandler handler, TaskHostConfiguration configuration) { ErrorUtilities.VerifyThrowArgumentNull(factory, nameof(factory)); ErrorUtilities.VerifyThrow(!_nodeIdToPacketFactory.ContainsKey((int)hostContext), "We should not already have a factory for this context! Did we forget to call DisconnectFromHost somewhere?"); if (AvailableNodes <= 0) { ErrorUtilities.ThrowInternalError("All allowable nodes already created ({0}).", _nodeContexts.Count); return(false); } // Start the new process. We pass in a node mode with a node number of 2, to indicate that we // want to start up an MSBuild task host node. string commandLineArgs = $" /nologo /nodemode:2 /nodereuse:{ComponentHost.BuildParameters.EnableNodeReuse} "; string msbuildLocation = GetMSBuildLocationFromHostContext(hostContext); // we couldn't even figure out the location we're trying to launch ... just go ahead and fail. if (msbuildLocation == null) { return(false); } CommunicationsUtilities.Trace("For a host context of {0}, spawning executable from {1}.", hostContext.ToString(), msbuildLocation ?? "MSBuild.exe"); // Make it here. NodeContext context = GetNode ( msbuildLocation, commandLineArgs, (int)hostContext, this, new Handshake(hostContext), NodeContextTerminated ); if (context != null) { _nodeContexts[hostContext] = context; // Start the asynchronous read. context.BeginAsyncPacketRead(); _activeNodes.Add((int)hostContext); _noNodesActiveEvent.Reset(); return(true); } return(false); }
internal bool CreateNode(HandshakeOptions hostContext, INodePacketFactory factory, INodePacketHandler handler, TaskHostConfiguration configuration) { ErrorUtilities.VerifyThrowArgumentNull(factory, nameof(factory)); ErrorUtilities.VerifyThrow(!_nodeIdToPacketFactory.ContainsKey((int)hostContext), "We should not already have a factory for this context! Did we forget to call DisconnectFromHost somewhere?"); if (AvailableNodes <= 0) { ErrorUtilities.ThrowInternalError("All allowable nodes already created ({0}).", _nodeContexts.Count); return(false); } // Start the new process. We pass in a node mode with a node number of 2, to indicate that we // want to start up an MSBuild task host node. string commandLineArgs = $" /nologo /nodemode:2 /nodereuse:{ComponentHost.BuildParameters.EnableNodeReuse} /low:{ComponentHost.BuildParameters.LowPriority} "; string msbuildLocation = GetMSBuildLocationFromHostContext(hostContext); // we couldn't even figure out the location we're trying to launch ... just go ahead and fail. if (msbuildLocation == null) { return(false); } CommunicationsUtilities.Trace("For a host context of {0}, spawning executable from {1}.", hostContext.ToString(), msbuildLocation ?? "MSBuild.exe"); // There is always one task host per host context so we always create just 1 one task host node here. int nodeId = (int)hostContext; IList <NodeContext> nodeContexts = GetNodes( msbuildLocation, commandLineArgs, nodeId, this, new Handshake(hostContext), NodeContextCreated, NodeContextTerminated, 1); return(nodeContexts.Count == 1); }