Exemple #1
0
        /// <summary>
        /// Processes the received message.
        /// </summary>
        /// <param name="message">The message.</param>
        private void ProcessRecievedMessage(HandshakeMessage message)
        {
            message.CannotBeNull();

            if (this.HandshakeState == HandshakeState.None ||
                this.HandshakeState == HandshakeState.SentButNotReceived)
            {
                if (message.InfoHash == this.pieceManager.TorrentInfoHash &&
                    message.ProtocolString == HandshakeMessage.ProtocolName &&
                    message.PeerId.IsNotNullOrEmpty() &&
                    message.PeerId != this.localPeerId)
                {
                    if (this.HandshakeState == HandshakeState.None)
                    {
                        this.HandshakeState = HandshakeState.ReceivedButNotSent;
                        this.PeerId         = message.PeerId;

                        // send a handshake
                        this.EnqueueSendMessage(new HandshakeMessage(this.pieceManager.TorrentInfoHash, this.localPeerId));

                        // send a bit field
                        this.EnqueueSendMessage(new BitFieldMessage(this.pieceManager.BitField.Select(x => x == PieceStatus.Present).ToArray()));
                    }
                    else if (this.HandshakeState == HandshakeState.SentButNotReceived)
                    {
                        this.HandshakeState = HandshakeState.SendAndReceived;
                        this.PeerId         = message.PeerId;

                        // send a bit field
                        this.EnqueueSendMessage(new BitFieldMessage(this.pieceManager.BitField.Select(x => x == PieceStatus.Present).ToArray()));
                    }
                }
                else
                {
                    this.OnCommunicationErrorOccurred(this, new PeerCommunicationErrorEventArgs("Invalid handshake message.", true));
                }
            }
            else
            {
                this.OnCommunicationErrorOccurred(this, new PeerCommunicationErrorEventArgs("Invalid message sequence.", true));
            }
        }