// Use this for initialization void Start() { sheetManager = characterController.GetComponent <FillCharacterSheet> (); GameObject switchSerializer = GameObject.Find(GONAMESCROLLFILLER); scrollBoxFiller = switchSerializer.gameObject.GetComponent <HandleScrollBoxes> (); }
void Start() { Toolbox globalVars = Toolbox.Instance; mCharacterChosen = globalVars.mCharacter; SetChosenCharaterNameSheet(); HandleScrollBoxes boxFiller = GetComponent <HandleScrollBoxes> (); boxFiller.FillFertigkeiten(); }