Exemple #1
0
        public async void ReadClientData(IAsyncResult ar)
        {
            try
            {
                int Recevied = client.EndReceive(ar);

                if (Recevied > 0)
                {
                    if (BufferRecevied == false)
                    {
                        if (Buffer[0] == 0)
                        {
                            Buffersize = Convert.ToInt64(Encoding.UTF8.GetString(MS.ToArray()));
                            MS         = new MemoryStream();
                            if (Buffersize > 0)
                            {
                                Buffer         = new byte[Buffersize - 1];
                                BufferRecevied = true;
                            }
                        }
                        else
                        {
                            await MS.WriteAsync(Buffer, 0, Buffer.Length);
                        }
                    }
                    else
                    {
                        await MS.WriteAsync(Buffer, 0, Recevied);

                        if (MS.Length == Buffersize)
                        {
                            HandlePacket.Read(this, MS.ToArray());
                            MS             = new MemoryStream();
                            Buffer         = new byte[1];
                            Buffersize     = 0;
                            BufferRecevied = false;
                        }
                    }
                }
                client.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReadClientData, null);
            }
            catch
            {
                Disconnected();
            }
        }
Exemple #2
0
        public async void ReadClientData(IAsyncResult ar)
        {
            try
            {
                if (!Client.Connected)
                {
                    Disconnected();
                }
                else
                {
                    int Recevied = Client.EndReceive(ar);
                    if (Recevied > 0)
                    {
                        if (BufferRecevied == false)
                        {
                            if (Buffer[0] == 0)
                            {
                                Buffersize = Convert.ToInt64(Encoding.UTF8.GetString(MS.ToArray()));
                                MS.Dispose();
                                MS = new MemoryStream();
                                if (Buffersize > 0)
                                {
                                    Buffer         = new byte[Buffersize - 1];
                                    BufferRecevied = true;
                                }
                            }
                            else
                            {
                                await MS.WriteAsync(Buffer, 0, Buffer.Length);
                            }
                        }
                        else
                        {
                            await MS.WriteAsync(Buffer, 0, Recevied);

                            if (MS.Length == Buffersize)
                            {
                                // Read.BeginInvoke(this, MS.ToArray(), null, null);
                                await Task.Run(() =>
                                {
                                    HandlePacket.Read(this, MS.ToArray());
                                    Settings.Received += MS.ToArray().Length;
                                    Buffer             = new byte[1];
                                    Buffersize         = 0;
                                    MS.Dispose();
                                    MS             = new MemoryStream();
                                    BufferRecevied = false;
                                });
                            }
                            else
                            {
                                Buffer = new byte[Buffersize - MS.Length];
                            }
                        }
                        Client.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReadClientData, null);
                    }
                    else
                    {
                        Disconnected();
                    }
                }
            }
            catch
            {
                Disconnected();
            }
        }