Exemple #1
0
    public void showstars()
    {
        // freeze menu buttons
        foreach (GameObject button in menuObjects)
        {
            button.GetComponent <Button>().interactable = false;
        }

        // change cursor back:
        cursor.setMouse();
        dc.BackToDeselect();


        // Ryan: victory sound here!
        AudioSource levelComplete = gameObject.GetComponent <AudioSource> ();

        levelComplete.Play();

        //sound.SetActive (false);
        footsound.mute = true;
        int usage = PlayerPrefs.GetInt("usage");

        txt.text       = "Number of tools used: " + usage.ToString();
        Time.timeScale = 0;
        if (usage <= par1)
        {
            score1 = 3;
            foreach (GameObject g in starObjects)
            {
                g.SetActive(true);
            }
        }
        else if (usage <= 2 * par1)
        {
            score1 = 2;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3")
                {
                    g.SetActive(true);
                }
            }
        }
        else
        {
            score1 = 1;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3" && g.name != "star2")
                {
                    g.SetActive(true);
                }
            }
        }
        PlayerPrefs.SetInt("score1", score1);
        lb.savescore(score1);
    }
Exemple #2
0
    public void showstars()
    {
        // change cursor back:
        cursor.setMouse();
        dc.BackToDeselect();

        AudioSource levelComplete = gameObject.GetComponent <AudioSource> ();

        levelComplete.Play();

        //sound.SetActive (false);
        footsound.mute = true;
        int usage = PlayerPrefs.GetInt("usage");

        txt.text       = "Number of tools used: " + usage.ToString();
        Time.timeScale = 0;
        if (usage <= par9)
        {
            score9 = 3;
            foreach (GameObject g in starObjects)
            {
                g.SetActive(true);
            }
        }
        else if (usage <= 2 * par9)
        {
            score9 = 2;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3")
                {
                    g.SetActive(true);
                }
            }
        }
        else
        {
            score9 = 1;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3" && g.name != "star2")
                {
                    g.SetActive(true);
                }
            }
        }
        score9 = score9 + PlayerPrefs.GetInt("score8");
        PlayerPrefs.SetInt("score9", score9);
        lb.savescore(score9);
    }
Exemple #3
0
    public void showgameover()
    {
        cursor.setMouse();
        Time.timeScale = 0;
        footsound.mute = true;
        envtsounds.SetActive(false);
        foreach (GameObject g in gameoverObjects)
        {
            Debug.Log(g);
            g.SetActive(true);
        }

        foreach (GameObject button in menuObjects)
        {
            button.GetComponent <Button>().interactable = false;
        }
    }
Exemple #4
0
    public void showstars()
    {
        // change cursor back:
        cursor.setMouse();
        dc.BackToDeselect();

        //sound.SetActive (false);
        footsound.mute = true;
        int usage = PlayerPrefs.GetInt("usage");

        txt.text       = "Number of tools used: " + usage.ToString();
        Time.timeScale = 0;
        if (usage <= par10)
        {
            score10 = 3;
            foreach (GameObject g in starObjects)
            {
                g.SetActive(true);
            }
        }
        else if (usage <= 2 * par10)
        {
            score10 = 2;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3")
                {
                    g.SetActive(true);
                }
            }
        }
        else
        {
            score10 = 1;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3" && g.name != "star2")
                {
                    g.SetActive(true);
                }
            }
        }
        score10 = score10 + l9.score9;
        lb.savescore(score10);
    }
Exemple #5
0
    // Update is called once per frame
    void Update()
    {
        if (EventSystem.current.currentSelectedGameObject != null)
        {
            // detect which inventory button is selected [lever? ramp? pulley? wedge? eraser?]
            if (EventSystem.current.currentSelectedGameObject.name == "Lever" && lever.carrying)
            {
                lever.SetLever();
                selected = "Lever";
            }
            else if (EventSystem.current.currentSelectedGameObject.name == "Ramp" && ramp.carrying)
            {
                ramp.SetRamp();
                selected = "Ramp";
            }
            else if (EventSystem.current.currentSelectedGameObject.name == "Wedge" && wedge.carrying)
            {
                wedge.SetWedge();
                selected = "Wedge";
            }
            else if (EventSystem.current.currentSelectedGameObject.name == "Crossbow" && crossbow.carrying)
            {
                crossbow.SetCrosshair();
                selected = "Crossbow";
            }
            else if (EventSystem.current.currentSelectedGameObject.name == "Eraser" && eraser.carrying)
            {
                eraser.SetEraser();
                selected = "Eraser";
            }
            else if (EventSystem.current.currentSelectedGameObject.name == "Pulley" && pulley.carrying)
            {
                pulley.SetPulley();
                selected = "Pulley";
            }
            else
            {
                cursor.setMouse();
            }
        }


        // do actions
        place();
    }
Exemple #6
0
    public void showstars()
    {
        // freeze menu buttons
        foreach (GameObject button in menuObjects)
        {
            button.GetComponent <Button>().interactable = false;
        }

        // change cursor back:
        cursor.setMouse();
        dc.BackToDeselect();

        AudioSource levelComplete = gameObject.GetComponent <AudioSource> ();

        levelComplete.Play();

        //sound.SetActive (false);
        footsound.mute = true;
        //fingure out how many tools were used
        int usage = PlayerPrefs.GetInt("usage");

        txt.text       = "Number of tools used: " + usage.ToString();
        Time.timeScale = 0;
        if (usage <= par2)
        {
            //if usage is <= par, you get 3 stars
            score2 = 3;
            foreach (GameObject g in starObjects)
            {
                g.SetActive(true);
            }
        }
        else if (usage <= 2 * par2)
        {
            // if usuage is less than 2 times the par, you get 2 stars
            score2 = 2;
            foreach (GameObject g in starObjects)
            {
                Debug.Log(g);
                if (g.name != "star3")
                {
                    Debug.Log(g);
                    g.SetActive(true);
                }
            }
        }
        else
        {
            // if usage is less than 3 times the par, you get 2 stars
            score2 = 1;
            foreach (GameObject g in starObjects)
            {
                if (g.name != "star3" && g.name != "star2")
                {
                    g.SetActive(true);
                }
            }
        }
        score2 = score2 + PlayerPrefs.GetInt("score1");
        PlayerPrefs.SetInt("score2", score2);
        //save the score so far in player prefs for the leaderboard
        lb.savescore(score2);
    }
 private void OnMouseExit()
 {
     cursor.setMouse();
 }
 void Start()
 {
     cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor>();
     cursor.setMouse();
 }