public TuningAlteration(Handiness.UpgradeTuning tuning, float factor, float minimum) : base(factor, minimum) { mTuning = tuning; }
public SkillAlteration(Handiness.UpgradeTuning tuning) : base(tuning, Relativity.Settings.GetSkillFactor(SkillNames.Handiness), 0) { }
public TimeAlteration(Handiness.UpgradeTuning tuning, float factor) : base(tuning, factor, sDefaultMinimum) { }
public UpgradeAlteration(Handiness.UpgradeTuning tuning, float factor) { Add(new TimeAlteration(tuning, factor)); Add(new SkillAlteration(tuning)); }