Exemple #1
0
 private void game_ChangedPhase(List <Card> board, GamePhase phase)
 {
     handStrengthBucket = HandStrengthAbstracter.MapToBucket(board, HoleCards);
     actionHistoriesPerPhase.Add(new ActionHistoryPerPhase()
     {
         Phase = phase
     });
 }
Exemple #2
0
        public override void DealHoleCards(Card card1, Card card2)
        {
            base.DealHoleCards(card1, card2);
            actionHistory           = new List <ActionBucket>();
            actionHistoriesPerPhase = new List <ActionHistoryPerPhase>();
            actionHistoriesPerPhase.Add(new ActionHistoryPerPhase()
            {
                Phase = GamePhase.PreFlop
            });

            startHandBucket    = StartHandAbstracter.MapToBucket(card1, card2);
            handStrengthBucket = HandStrengthBucket.None;

            opponent.StartNewhand();
        }
 private void game_ChangedPhase(List <Card> board, GamePhase phase)
 {
     handStrengthBucket = HandStrengthAbstracter.MapToBucket(board, HoleCards);
 }
 public override void DealHoleCards(Card card1, Card card2)
 {
     base.DealHoleCards(card1, card2);
     startHandBucket    = StartHandAbstracter.MapToBucket(card1, card2);
     handStrengthBucket = HandStrengthBucket.None;
 }