void OnKinectUpdate()
        {
            if (!isEnable)
            {
                return;
            }

            SetHandStatus(0); //右手
            SetHandStatus(1); //左手

            rightHandOperate.OnOperateObjectHandle();
            leftHandOperate.OnOperateObjectHandle();

            //不同模式中的不同操作
            switch (MSwitchManager.CurrentMode)
            {
            //不用区分是左手旋转还是右手旋转,双手使用时会切换到缩放模式
            case OperateModeType.Rotate:
                if (GetInputHand(0).HandStatus == MInputHandStatus.Grip)
                {
                    rightHandOperate.OnGestureAction(leftHandOperate, true);
                }
                if (GetInputHand(1).HandStatus == MInputHandStatus.Grip)
                {
                    leftHandOperate.OnGestureAction(rightHandOperate, true);
                }
                break;

            case OperateModeType.Zoom:
                Vector2 left  = leftHandOperate.Operate.InputHand.ScreenPoint;
                Vector2 right = rightHandOperate.Operate.InputHand.ScreenPoint;
                if (operateModeType != MSwitchManager.CurrentMode)
                {
                    lastLeftPos  = left;
                    lastRightPos = right;
                }
                float lastDis = Vector2.Distance(lastRightPos, lastLeftPos);
                float dis     = Vector2.Distance(left, right);
                float offset  = (dis - lastDis) / 1200;
                EventCameraZoom.SendListener(offset);
                lastLeftPos  = left;
                lastRightPos = right;
                //rightHandOperate.OnGestureAction(leftHandOperate,false);
                //leftHandOperate.OnGestureAction(rightHandOperate,false);
                break;

            case OperateModeType.Tool:
                break;

            default:
                break;
            }
            operateModeType = MSwitchManager.CurrentMode;
        }
        void OnKinectUpdate()
        {
            if (!isEnable)
            {
                return;
            }

            SetHandStatus(0); //右手
            SetHandStatus(1); //左手

            rightHandOperate.OnOperateObjectHandle();
            leftHandOperate.OnOperateObjectHandle();
        }