Exemple #1
0
            public List <HandManipulationProgress> GetSuccessors()
            {
                if (!IsValid())
                {
                    return(new List <HandManipulationProgress>());
                }

                List <int> keyFrames = new TtcSimulation(
                    SaveState, Frame, new List <int>()).FindKeyHandFrames();
                int        endingFrame         = keyFrames[4];
                List <int> potentialDustFrames = new List <int>()
                {
                    keyFrames[0], keyFrames[1], keyFrames[2], keyFrames[3]
                };

                List <List <int> > dustFrameConfigurations =
                    ControlUtilities.GetSubsetsRanged <int>(potentialDustFrames, 0, 4);

                List <HandManipulationProgress> successors = new List <HandManipulationProgress>();

                foreach (List <int> dustFrameConfiguration in dustFrameConfigurations)
                {
                    TtcSimulation simulation = new TtcSimulation(SaveState, Frame, dustFrameConfiguration);
                    simulation.SimulateUntilFrame(endingFrame);
                    HandManipulationProgress progress = new HandManipulationProgress(
                        simulation.GetSaveState(), endingFrame, DustFrames.Concat(dustFrameConfiguration).ToList());
                    successors.Add(progress);
                }
                return(successors);
            }
Exemple #2
0
        public static void FindIdealHandManipulation()
        {
            HandManipulationProgress startingProgress =
                new HandManipulationProgress(
                    new TtcSaveState(), MupenUtilities.GetFrameCount(), new List <int>());

            Queue <HandManipulationProgress> queue = new Queue <HandManipulationProgress>();

            queue.Enqueue(startingProgress);

            while (queue.Count > 0)
            {
                HandManipulationProgress dequeue = queue.Dequeue();
                int handMovementFrame            = dequeue.GetHandMovementFrame();
                if (handMovementFrame < 1000000)
                {
                    Config.Print(dequeue + " => " + handMovementFrame);
                }

                List <HandManipulationProgress> successors = dequeue.GetSuccessors();
                successors.ForEach(successor => queue.Enqueue(successor));
            }
        }