protected override bool DrawWizardGUI() { if (_handGrabInteractor == null) { //TODO unity might lose this reference (But still present it in the inspector) //during Play-Edit mode changes _handGrabInteractor = null; } Event e = Event.current; if (e.type == EventType.KeyDown && e.keyCode == _recordKey) { RecordPose(); } return(base.DrawWizardGUI()); }
private void InjectHandGrabInteractor(HandGrabInteractor handGrabInteractor) { _handGrabInteractor = handGrabInteractor; }
public void InjectAll(HandGrabInteractor handGrabInteractor, HandVisual handVisual) { InjectHandGrabInteractor(handGrabInteractor); InjectHandVisual(handVisual); }