void Update() { if (HandData.HandStartedPointing(DeviceType)) { Debug.Log("first click"); init = true; GameObject go = new GameObject(); go.AddComponent <MeshFilter>(); go.AddComponent <MeshRenderer>(); go.tag = "PaintObject"; currLine = go.AddComponent <MeshLineRenderer>(); go.transform.position = go.GetComponent <MeshRenderer>().bounds.center; Debug.Log(go.GetComponent <MeshRenderer>().bounds.center); /* * //tried to use the InteractableItem component in order to move the items - failed.. * go.AddComponent<MeshCollider>(); * go.AddComponent<Rigidbody>(); * go.GetComponent<Rigidbody>().useGravity = false; * go.AddComponent<MeshCollider>(); * go.AddComponent<CollisionDetector>(); * go.AddComponent<CapsuleCollider>(); * go.AddComponent<BoxCollider>(); * go.GetComponent<MeshCollider>().convex = true; * go.AddComponent<objectDragger>(); * go.AddComponent<InteractablePaintedItem>(); * go.GetComponent<InteractablePaintedItem>().IsGrabbable = true; * go.GetComponent<InteractablePaintedItem>().GravityWhenGrabbed = false; * go.GetComponent<InteractablePaintedItem>().GravityWhenReleased = false; * go.GetComponent<InteractablePaintedItem>().KinematicWhenReleased = false; * go.GetComponent<InteractablePaintedItem>().AttachHandToItem = true; * go.GetComponent<InteractablePaintedItem>().DropDistance = (float)0.25; */ currLine.lmat = lMat; currLine.setWidth(.05f); } else if (HandData.HandPoints(DeviceType)) { Debug.Log(string.Format("Vector is {0} {1}, {2}", vec.x, vec.y, vec.z)); vec = fingerPos.position; currLine.AddPoint(vec); numClicks++; } //save obj as .stl if (Input.GetMouseButtonDown(1)) { if (currLine != null) { GameObject[] gos = { currLine.gameObject }; pb_Stl_Exporter.Export(string.Format("test{0}.stl", i++), gos, FileType.Ascii); } } }