public override void Update(GameTime gameTime) { Hand.Update(gameTime); dumbbell.Update(gameTime); treadmill.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { Hand.Update(gameTime); newGame.Update(gameTime); instructions.Update(gameTime); highscores.Update(gameTime); exit.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { hand.Update(gameTime); foreach (Button b in buttons) { b.Update(gameTime); } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (saveAvailable) { saveButton.Update(gameTime); } nextButton.Update(gameTime); hand.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { hand.Update(gameTime); button.Update(gameTime); button.Clicked += button_Clicked; gesture = kinect.Gesture; if (FrameNumber % 240 == 0) { kinect.Gesture = ""; } base.Update(gameTime); }
public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { // if((hand.position.X>(screenWidth/2 -200)) && (hand.position.X<(screenWidth/2 +200))) if (Constants.isSwappingHand) { counter++; if (counter == avatars.Length) { counter = 0; } currentAvatar = avatars[counter]; Constants.ResetFlags(); } button.Update(gameTime); hand.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { virusBar.SetCurrentValue(boss.health); // cam.Scale+=0.01f; boss.AttackBoss(1); if (boss.BossDied()) { flag = true; player.RandomReward(); boss.AttackBoss(3000); } if (flag == true) { hand.Update(gameTime); button.Update(gameTime); FreezeScreen(); } if (player.HasShield()) { shieldRewarded = true; swordRewarded = false; } else if (player.HasSword()) { swordRewarded = true; shieldRewarded = false; } if (displayRewards) { levelPassed.HorizontalAnimation(); if (swordRewarded) { SwordAnimation(gameTime); } if (shieldRewarded) { ShieldAnimation(gameTime); } } base.Update(gameTime); cam.Update(gameTime); }
public override void Update(GameTime gameTime) { okButton.Update(gameTime); hand.Update(gameTime); base.Update(gameTime); }