public void Grab(object sender, ClickedEventArgs e) { _grabbingMechanism.Grab(); if (_grabbingMechanism.IsHandFull) { _handAppearance.HideHand(); } }
public void WhenHidingHand_ThenMeshRendererShouldBeDisabled() { _handAppearance.HideHand(); Assert.False(_skinnedMeshRenderer.enabled); }