Exemple #1
0
        static void Mod8Test(int trials = 100)
        {
            Mod8Settings settings = new Mod8Settings()
            {
                CollisionLying     = true,
                PrintMoves         = false,
                EnsureProperClues  = true,
                PrintInfoWithMoves = false
            };

            float[]                   scores = new float[trials];
            List <HanabiGame>         games  = new List <HanabiGame>();
            List <List <HanabiCard> > decks  = new List <List <HanabiCard> >();

            int[] hints = { 0, 0, 0, 0, 0, 0, 0, 0 };
            for (int i = 0; i < trials; i++)
            {
                List <HanabiCard> deck = HanabiGame.GenerateDeck(new char[] { 'b', 'r', 'g', 'y', 'w' }, new int[] { 3, 2, 2, 2, 1 });
                deck.Shuffle();
                decks.Add(deck.ToList());
                games.Add(Strategies.Mod8Strategy(settings, deck, 4));
                foreach (Mod8HanabiPlayer p in games[i].Players)
                {
                    for (int o = 0; o < 8; o++)
                    {
                        hints[o] += p.hints[o];
                    }
                }
                scores[i] = games.Last().Score;
            }
            Console.WriteLine(scores.Average());
            Console.WriteLine((float)games.Count(g => g.Score == 25) / (float)trials);
            Console.WriteLine(games.Select(g => g.BombsUsed).Sum());
            Console.WriteLine(games.Count(g => g.BombsUsed == 4));
            Console.WriteLine(games.Select(g => g.BadClues).Sum());
            for (int i = (int)scores.Min(); i <= scores.Max(); i++)
            {
                Console.WriteLine($"{i} {scores.Count(s => s == i)}");
            }
            for (int o = 0; o < 8; o++)
            {
                Console.WriteLine($"{o}: {hints[o]}");
            }
            settings.PrintMoves         = true;
            settings.PrintInfoWithMoves = true;
            var q = games.IndexOf(games.OrderBy(g => g.Score).First());

            Console.WriteLine(decks[q].ToCleanString());
            Strategies.Mod8Strategy(settings, decks[q]);
        }
Exemple #2
0
        static void OGMod8Test(int trials = 100)
        {
            float[]                   scores = new float[trials];
            List <HanabiGame>         games  = new List <HanabiGame>();
            List <List <HanabiCard> > decks  = new List <List <HanabiCard> >();

            int[] hints = { 0, 0, 0, 0, 0, 0, 0, 0 };
            for (int i = 0; i < trials; i++)
            {
                List <HanabiCard> deck = HanabiGame.GenerateDeck(new char[] { 'b', 'r', 'g', 'y', 'w' }, new int[] { 3, 2, 2, 2, 1 });
                deck.Shuffle();
                decks.Add(deck.ToList());
                games.Add(Strategies.OGMod8Strategy(deck));
                foreach (Mod8HanabiPlayer p in games[i].Players)
                {
                    for (int o = 0; o < 8; o++)
                    {
                        hints[o] += p.hints[o];
                    }
                }
                scores[i] = games.Last().Score;
            }
            Console.WriteLine(scores.Average());
            Console.WriteLine(games.OrderBy(g => g.Score).First());
            Console.WriteLine((float)games.Count(g => g.Score == 25) / (float)trials);
            Console.WriteLine(games.Select(g => g.BombsUsed).Sum());
            Console.WriteLine(games.Count(g => g.BombsUsed == 4));
            Console.WriteLine(games.Select(g => g.BadClues).Sum());
            for (int i = (int)scores.Min(); i <= scores.Max(); i++)
            {
                Console.WriteLine($"{i} {scores.Count(s => s == i)}");
            }
            for (int o = 0; o < 8; o++)
            {
                Console.WriteLine($"{o}: {hints[o]}");
            }
            var q = games.IndexOf(games.OrderBy(g => g.Score).First());

            Strategies.OGMod8Strategy(decks[q], true);
        }
Exemple #3
0
        static void ParallelMod8Test(int trials = 10000)
        {
            Mod8Settings settings = new Mod8Settings()
            {
                CollisionLying    = false,
                PrintMoves        = false,
                EnsureProperClues = true
            };

            HanabiGame[]        games = new HanabiGame[trials];
            List <HanabiCard>[] decks = new List <HanabiCard> [trials];
            int[] hints = { 0, 0, 0, 0, 0, 0, 0, 0 };
            for (int i = 0; i < trials; i++)
            {
                decks[i] = HanabiGame.GenerateDeck(HanabiGame.StdColors, HanabiGame.StdNumbers).Shuffled();
            }
            Parallel.For(0, trials, i =>
            {
                games[i] = (Strategies.Mod8Strategy(settings, decks[i], 4));
            });
            int[] scores = games.Select(g => g.Score).ToArray();
            Console.WriteLine(scores.Average());
            Console.WriteLine((float)games.Count(g => g.Score == 25) / (float)trials);
            Console.WriteLine(games.Select(g => g.BombsUsed).Sum());
            Console.WriteLine(games.Count(g => g.BombsUsed == 4));
            Console.WriteLine(games.Select(g => g.BadClues).Sum());
            for (int i = (int)scores.Min(); i <= scores.Max(); i++)
            {
                Console.WriteLine($"{i} {scores.Count(s => s == i)}");
            }
            for (int o = 0; o < 8; o++)
            {
                Console.WriteLine($"{o}: {hints[o]}");
            }
            settings.PrintMoves = true;
            var q = Array.IndexOf(games, games.OrderBy(g => g.Score).First());

            Console.WriteLine(decks[q].ToCleanString());
            Strategies.Mod8Strategy(settings, decks[q]);
        }