Exemple #1
0
    /// <summary>
    /// 更新游戏信息
    /// </summary>
    /// <param name="_gameInfo">游戏信息结构体</param>
    public void UpdateGameInfo(HallTransfer.GameInfoS _gameInfo)
    {
        if (m_cGameInfo == null)
        {
            m_cGameInfo = new CGameItem.CGameInfo();
        }

        m_cGameInfo.ID         = _gameInfo.ID;
        m_cGameInfo.Installed  = _gameInfo.Installed;
        m_cGameInfo.IsHot      = _gameInfo.IsHot;
        m_cGameInfo.IsOpen     = _gameInfo.IsOpen;
        m_cGameInfo.Name       = _gameInfo.Name;
        m_cGameInfo.NeedUpdate = _gameInfo.NeedUpdate;
        m_cGameInfo.OnlineCnt  = _gameInfo.OnlineCnt;
        m_cGameInfo.SortID     = _gameInfo.SortID;
        m_cGameInfo.TypeID     = _gameInfo.TypeID;

        //UI设置
        if (m_sprGameicoSprite != null)
        {
            m_sprGameicoSprite.spriteName = "gameico_" + m_cGameInfo.ID.ToString();
        }
        if (m_sprHoticoSprite != null)
        {
            m_sprHoticoSprite.gameObject.SetActive(m_cGameInfo.IsHot);
        }
        if (m_lblGameLabel != null)
        {
            m_lblGameLabel.text = m_cGameInfo.Name.ToString();
        }
        if (m_sprGameName != null)
        {
            m_sprGameName.spriteName = "gamename_" + m_cGameInfo.ID.ToString();
        }
    }
Exemple #2
0
    /// <summary>
    /// 添加游戏_休闲版
    /// </summary>
    /// <param name="_gameInfo">游戏信息结构体</param>
    public void AddGameInfo_Relax(HallTransfer.GameInfoS _gameInfo, int i)
    {
        GameObject temp_obj = (GameObject)Instantiate(m_objGameItemPrefab, Vector3.zero, m_objGameItemPrefab.transform.localRotation);

        temp_obj.transform.name   = "GameItem" + i.ToString();
        temp_obj.transform.parent = m_objGameGrid.transform;
        i = (i % m_iCreatGamesNum);
        if (m_bIsCreatSixGames)
        {
            temp_obj.transform.localPosition = m_gameItemPoss[i];
        }
        else
        {
            temp_obj.transform.localPosition = m_gameItemPoss[i + 6];
        }
        temp_obj.transform.localScale = Vector3.zero;
        //temp_obj.SetActive(false);
        CGameItem gameItem = temp_obj.GetComponent <CGameItem>();


        UIEventListener.Get(gameItem.gameObject).onClick = GameBtn_OnClick;
        gameItem.UpdateGameInfo(_gameInfo);
        m_lstGameItemList.Add(gameItem);

        m_lstGameItemList_Relax.Add(temp_obj);
    }
Exemple #3
0
        //通过NodeID分类
        public void OnSendNodeItem()
        {
            List <SGameNodeItem> tempGameList = GameApp.GameListMgr.FindNodeList();

            List <HallTransfer.GameInfoS> gameIDList = new List <HallTransfer.GameInfoS>();

            foreach (SGameNodeItem tempName in tempGameList)
            {
                //pc
                if (((tempName.JoinID & 0x01) != 0) && !Application.isMobilePlatform ||
                    ((tempName.JoinID & 0x02) != 0) && Application.isMobilePlatform)
                {
                    HallTransfer.GameInfoS tempNameInfo = new HallTransfer.GameInfoS();
                    tempNameInfo.TypeID     = tempName.KindID;
                    tempNameInfo.ID         = tempName.NodeID;
                    tempNameInfo.SortID     = tempName.SortID;
                    tempNameInfo.Name       = tempName.Name;
                    tempNameInfo.Installed  = true;
                    tempNameInfo.NeedUpdate = false;
                    //tempNameInfo.Installed = GameApp.GameMgr.IsGameInstalled((int)tempName.KindID);
                    // tempNameInfo.NeedUpdate = GameApp.GameMgr.IsGameNeedUpdate((int)tempName.KindID);
                    gameIDList.Add(tempNameInfo);
                }
            }

//			HallTransfer.Instance.cnSetGameIDs(gameIDList);//发送游戏列表
            CGameManager._instance.SetGameList(gameIDList);
        }
Exemple #4
0
    /// <summary>
    /// 添加游戏
    /// </summary>
    /// <param name="_gameInfo">游戏信息结构体</param>
    public void AddGameInfo(HallTransfer.GameInfoS _gameInfo)
    {
        GameObject temp_obj = (GameObject)Instantiate(m_objGameItemPrefab, Vector3.zero, m_objGameItemPrefab.transform.localRotation);

        temp_obj.transform.name = "GameItem" + m_lstGameItemList.Count.ToString();

        if (m_objGameGrid.GetComponent <UIGrid>() != null)
        {
            m_objGameGrid.GetComponent <UIGrid>().repositionNow = true;
        }
        temp_obj.transform.parent     = m_objGameGrid.transform;
        temp_obj.transform.localScale = Vector3.zero;
        CGameItem gameItem = temp_obj.GetComponent <CGameItem>();


        UIEventListener.Get(gameItem.gameObject).onClick = GameBtn_OnClick;
        gameItem.UpdateGameInfo(_gameInfo);
        m_lstGameItemList.Add(gameItem);
    }
Exemple #5
0
    /// <summary>
    /// 游戏按钮响应
    /// </summary>
    /// <param name="_gameItem">游戏信息结构体</param>
    void GameBtn_OnClick(GameObject _gameItem)
    {
        for (int i = 0; i < m_lstGameItemList.Count; i++)
        {
            if (_gameItem.GetComponent <CGameItem>() == m_lstGameItemList[i])
            {
                m_lstGameItemList[i].SetCheckedItemUI();
            }
            else
            {
                m_lstGameItemList[i].SetNormalGameItemUI();
            }
        }
        //发消息请求房间列表
        if (CGameRoomManger._instance.m_objCurRoomGrid != null)
        {
            //房间列表
            foreach (Transform child in CGameRoomManger._instance.m_objCurRoomGrid.transform)
            {
                if (child != null)
                {
                    Destroy(child.gameObject, 0);
                }
            }
        }
        if (HallTransfer.Instance.ncGameBtnClick != null)
        {
            m_bolGameBtnClicked = true;
            //发送gameid
            m_objCurGameId = _gameItem.GetComponent <CGameItem>().m_cGameInfo.ID.ToString();
            if (CGameRoomManger._instance.m_lblGameName != null)
            {
                CGameRoomManger._instance.m_lblGameName.text = _gameItem.GetComponent <CGameItem>().m_cGameInfo.Name;
            }
            HallTransfer.Instance.ncGameBtnClick(_gameItem.GetComponent <CGameItem>().m_cGameInfo.ID);

            UIEventListener.Get(CGameDeskManger._instance.m_ReturnBtn.gameObject).onClick = GameBtn_OnClick;
            HallTransfer.GameInfoS _gameInfo = new HallTransfer.GameInfoS();
            _gameInfo.ID   = _gameItem.GetComponent <CGameItem>().m_cGameInfo.ID;
            _gameInfo.Name = _gameItem.GetComponent <CGameItem>().m_cGameInfo.Name;
            CGameDeskManger._instance.m_ReturnBtn.UpdateGameInfo(_gameInfo);
        }
    }