// Relie deux points en prenant leurs position en paramètre
    public void LinkTwoPoints(Vector3 A, Vector3 B)
    {
        HalfEdge firstPreviousA = FirstDartByPoint(A);
        HalfEdge firstPreviousB = FirstDartByPoint(B);

        //Debug.Log("fpA, fpB : " + firstPreviousA + " " + firstPreviousB);


        if (!firstPreviousA.IsDegenerated() && !firstPreviousB.IsDegenerated()) // si aucuns des points ne sont dégénérés
        {
            HalfEdge previousA = ComputePreviousDart(firstPreviousA, A, B);
            HalfEdge previousB = ComputePreviousDart(firstPreviousB, B, A);

            AddEdge(previousA, previousB, A, B);
        }
        else if (!firstPreviousA.IsDegenerated() && firstPreviousB.IsDegenerated()) // si le point B est dégénéré
        {
            HalfEdge previousA = ComputePreviousDart(firstPreviousA, A, B);
            LinkDegeneratedDart(previousA, firstPreviousB);
        }
        else if (firstPreviousA.IsDegenerated() && !firstPreviousB.IsDegenerated()) // si le point A est dégénéré
        {
            HalfEdge previousB = ComputePreviousDart(firstPreviousB, B, A);
            LinkDegeneratedDart(previousB, firstPreviousA);
        }
        else
        {
            LinkTwoDegeneratedDarts(firstPreviousA, firstPreviousB);
        }
        // TODO - faire la condition des deux points dégénérés
    }