/// <summary>
 /// Patches the hair texture.
 /// </summary>
 /// <param name="hair">Current hair patched</param>
 /// <param name="hairTextureX">X where texture is being patched</param>
 /// <param name="hairTextureY">Y where texture is being patched</param>
 private void PatchHairTexture(HairModel hair, int hairTextureX, int hairTextureY)
 {
     if (Entry.IsSpaceCoreInstalled)
     {
         Entry.HarmonyHelper.SpaceCorePatchExtendedTileSheet(Asset.AsImage(), hair.Texture, new Rectangle(hairTextureX, hairTextureY, SingleHairstyleWidth, SingleHairstyleHeight), new Rectangle(HairTextureWidth, HairTextureHeight, SingleHairstyleWidth, SingleHairstyleHeight));
     }
     else
     {
         Asset.AsImage().PatchImage(hair.Texture, new Rectangle(hairTextureX, hairTextureY, SingleHairstyleWidth, SingleHairstyleHeight), new Rectangle(HairTextureWidth, HairTextureHeight, SingleHairstyleWidth, SingleHairstyleHeight));
     }
 }
 /// <summary>
 /// Changes hair location for patching on source texture.
 /// </summary>
 /// <param name="hairTextureX">X where the current hair is</param>
 /// <param name="hairTextureY">Y where the current hair is</param>
 private void ChangeHairLocationOnSourceTexture(HairModel hairModel, ref int hairTextureX, ref int hairTextureY)
 {
     if (hairTextureX + SingleHairstyleWidth == 128)
     {
         hairTextureX  = 0;
         hairTextureY += hairModel.ModName.Equals("Hairstyles 2") ? SingleHairstyleHeight + 32 : SingleHairstyleHeight;
     }
     else
     {
         hairTextureX += SingleHairstyleWidth;
     }
 }
        /// <summary>
        /// Creates a model for hairstyles2.png.
        /// </summary>
        public void LoadHairstyleTwo()
        {
            HairModel hairstyleTwo = new HairModel();

            hairstyleTwo.Texture            = Entry.Helper.Content.Load <Texture2D>("Characters\\Farmer\\hairstyles2", ContentSource.GameContent);
            hairstyleTwo.ModName            = "Hairstyles 2";
            hairstyleTwo.TextureHeight      = hairstyleTwo.Texture.Height;
            hairstyleTwo.NumberOfHairstyles = 23;

            PackHelper.HairStyleSearch.Add("Default 1.5 Hair", PackHelper.NumberOfHairstlyesAdded);
            PackHelper.NumberOfHairstlyesAdded += hairstyleTwo.NumberOfHairstyles;
            PackHelper.HairList.Add(hairstyleTwo);
        }
Exemple #4
0
 internal HairInfo(HairModel model) => (Style, Color) = (model.Style, model.Color);
 /// <summary>
 /// Creates a new Hair Model.
 /// </summary>
 private void CreateNewHairModel()
 {
     Hair         = CurrentContentPack.ReadJsonFile <HairModel>("Hairstyles/hairstyles.json");
     Hair.Texture = CurrentContentPack.LoadAsset <Texture2D>("Hairstyles/hairstyles.png");
 }
Exemple #6
0
 public HairInfo(HairModel model) => (Style, Color) = (model.Style, model.Color);