override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); float fighterX = fighter.transform.position.x; GameObject go = Object.Instantiate(Resources.Load("Hadoken"), new Vector3(fighterX, 1, fighter.transform.position.z), Quaternion.Euler(0, 0, 0)) as GameObject; Hadoken hado = go.gameObject.GetComponent <Hadoken> (); hado.caster = fighter; int direction = (int)fighter.transform.eulerAngles.y == 90 ? 1 : -1; hado.cast(direction); }