private void EnsureInit() { if (registerTile != null) { return; } if (!isWindowedDoor) { closedLayer = LayerMask.NameToLayer("Door Closed"); } else { closedLayer = LayerMask.NameToLayer("Windows"); } spriteRenderer = GetComponentInChildren <SpriteRenderer>(); closedSortingLayer = SortingLayer.NameToID("Doors Closed"); openSortingLayer = SortingLayer.NameToID("Doors Open"); openLayer = LayerMask.NameToLayer("Door Open"); registerTile = gameObject.GetComponent <RegisterDoor>(); tileChangeManager = GetComponentInParent <TileChangeManager>(); hackingProcess = GetComponent <HackingProcessBase>(); isHackable = hackingProcess != null; hackingLoaded = false; }
public void ServerOnOpened(ConnectedPlayer connectedPlayer) { HackingProcessBase directHackReference = Provider.GetComponentInChildren<HackingProcessBase>(); ItemStorage hackStorage = hackProcess == null ? Provider.GetComponentInChildren<ItemStorage>() : hackProcess.ItemStorage; if (hackStorage != null) { hackStorage.ServerAddObserverPlayer(connectedPlayer.GameObject); } }
private void Awake() { HackingProcessBase = GetComponent <HackingProcessBase>(); if (!CustomNetworkManager.IsServer) { return; } integrity = GetComponent <Integrity>(); integrity.OnWillDestroyServer.AddListener(WhenDestroyed); }
void Start() { if (Provider != null) { hackProcess = Provider.GetComponentInChildren <HackingProcessBase>(); hackProcess.RegisterHackingGUI(this); if (hackProcess.isClient && PlayerManager.LocalPlayer != null) { RequestHackingNodeConnections.Send(PlayerManager.LocalPlayer, hackProcess.gameObject); } } }
private void Start() { if (Provider != null) { hackProcess = Provider.GetComponentInChildren <HackingProcessBase>(); hackProcess.OnChangeServer.AddListener(SetUpData); if (CustomNetworkManager.IsServer) { SetUpData(); } } }
public override void Process() { LoadMultipleObjects(new uint[] { Player, HackableObject }); int[] connectionToAdd = JsonConvert.DeserializeObject <int[]>(JsonData); var playerScript = NetworkObjects[0].GetComponent <PlayerScript>(); var hackObject = NetworkObjects[1]; HackingProcessBase hackingProcess = hackObject.GetComponent <HackingProcessBase>(); if (hackingProcess.ServerPlayerCanAddConnection(playerScript, connectionToAdd)) { hackingProcess.AddNodeConnection(connectionToAdd); HackingNodeConnectionList.Send(NetworkObjects[0], hackObject, hackingProcess.GetNodeConnectionList()); } }
public override void Process(NetMessage msg) { LoadMultipleObjects(new uint[] { msg.Player, msg.HackableObject }); int[] connectionToRemove = JsonConvert.DeserializeObject <int[]>(msg.JsonData); var playerScript = NetworkObjects[0].GetComponent <PlayerScript>(); var hackObject = NetworkObjects[1]; HackingProcessBase hackingProcess = hackObject.GetComponent <HackingProcessBase>(); if (hackingProcess.ServerPlayerCanRemoveConnection(playerScript, connectionToRemove)) { hackingProcess.ServerPlayerRemoveConnection(playerScript, connectionToRemove); HackingNodeConnectionList.Send(NetworkObjects[0], hackObject, hackingProcess.GetNodeConnectionList()); } }
public override void Process() { LoadMultipleObjects(new uint[] { Player, HackableObject, HackingDevice }); var playerScript = NetworkObjects[0].GetComponent <PlayerScript>(); var hackObject = NetworkObjects[1]; HackingDevice hackDevice = NetworkObjects[2].GetComponent <HackingDevice>(); HackingProcessBase hackingProcess = hackObject.GetComponent <HackingProcessBase>(); if (hackingProcess.ServerPlayerCanAddDevice(playerScript, hackDevice)) { hackingProcess.AddHackingDevice(hackDevice); hackingProcess.ServerStoreHackingDevice(hackDevice); HackingNodeConnectionList.Send(NetworkObjects[0], hackObject, hackingProcess.GetNodeConnectionList()); } }
public override void Process() { LoadMultipleObjects(new uint[] { Player, HackableObject }); int[] connectionToAdd = JsonConvert.DeserializeObject <int[]>(JsonData); var playerScript = NetworkObjects[0].GetComponent <PlayerScript>(); var hackObject = NetworkObjects[1]; HackingProcessBase hackingProcess = hackObject.GetComponent <HackingProcessBase>(); if (hackingProcess.ServerPlayerCanAddConnection(playerScript, connectionToAdd)) { SoundManager.PlayNetworkedAtPos(SingletonSOSounds.Instance.WireMend, playerScript.WorldPos); hackingProcess.AddNodeConnection(connectionToAdd); HackingNodeConnectionList.Send(NetworkObjects[0], hackObject, hackingProcess.GetNodeConnectionList()); } }
public override void Process(NetMessage msg) { LoadMultipleObjects(new uint[] { msg.Player, msg.HackableObject }); var playerScript = NetworkObjects[0].GetComponent <PlayerScript>(); var hackObject = NetworkObjects[1]; if (playerScript.IsGameObjectReachable(hackObject, true, context: hackObject)) { HackingProcessBase hackProcess = hackObject.GetComponent <HackingProcessBase>(); List <int[]> connectionList = hackProcess.GetNodeConnectionList(); if (connectionList != null) { SendDataToClient(NetworkObjects[0], hackObject, connectionList); return; } } }