Exemple #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        fieldCollide         = animator.GetComponent <HackerFieldCollide>();
        fieldCollide.enabled = true;

        control = animator.GetComponent <HackerFieldControl> ();
        control.SetHackMoveSpeed();
    }
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        control = animator.transform.GetComponent <HackerFieldControl> ();
        control.SetChargeMoveSpeed();
        canceled = false;
        animator.SetFloat("chargeSpeed", 1.0f);

        control.PlayForward();
        control.PlayChargeSound();
    }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     control = animator.GetComponent <HackerFieldControl> ();
     control.ResetMoveSpeed();
 }