// Use this for initialization void Start() { landingPad = landingPads[currentPad]; guiScript = Camera.main.GetComponent <HUDelements>(); KScript = gameObject.GetComponent <KinectModelControllerV2>(); HandLeft = KScript.Hand_Left; HandRight = KScript.Hand_Right; health = 100; score = 0; guiScript.curHP = health; guiScript.curScore = score; }
// Use this for initialization void Start() { landingPad = landingPads[currentPad]; guiScript = Camera.main.GetComponent<HUDelements>(); KScript = gameObject.GetComponent<KinectModelControllerV2>(); HandLeft = KScript.Hand_Left; HandRight = KScript.Hand_Right; health = 100; score = 0; guiScript.curHP = health; guiScript.curScore = score; }