public void SellItem(Item item) { m_audioSource.PlayOneShot(m_sellSound, 1.0f); m_items.Remove(item); //remove player stats if there are any if (item.hasStats) { m_playerController.RemoveItemStats(item.movementSpeedAmount, item.attackDamageAmount, item.attackSpeedAmount, item.healthAmount, item.manaAmount, item.manaRegenAmount, item.spellAmplificationAmount); } //If item sold is boots if (item.movementSpeedAmount != 0.0f) { m_playerHasBoots = false; } //If item sold is ankh if (item.itemCode == ItemCode.AnkhOfImmortality) { m_ankhOfImmortality = null; } //return 70% item cost GivePlayerGold((int)(item.cost * 0.7f)); HUD_updateInventory?.Invoke(); }
public void ConsumeItem(Item item) { m_items.Remove(item); //remove player stats if there are any if (item.hasStats) { m_playerController.RemoveItemStats(item.movementSpeedAmount, item.attackDamageAmount, item.attackSpeedAmount, item.healthAmount, item.manaAmount, item.manaRegenAmount, item.spellAmplificationAmount); } HUD_updateInventory?.Invoke(); }
public void AddItem(Item item) { m_audioSource.PlayOneShot(m_purchaseSound, 1.0f); m_items.Add(item); //give player stats if there are any if (item.hasStats) { m_playerController.ApplyItemStats(item.movementSpeedAmount, item.attackDamageAmount, item.attackSpeedAmount, item.healthAmount, item.manaAmount, item.manaRegenAmount, item.spellAmplificationAmount); } HUD_updateInventory?.Invoke(); }