void resetBar()
    {
        if (GameController.Instance == null)
        {
            return;
        }
        FillBar.fillAmount = 0.0f;
        FullBar.fillAmount = 0.0f;

        if (TypeOfHUD == HUDType.Player)
        {
            // Debug.Log(" HUDType.Player " + GameController.Instance.getPlayerRole().ToString());
            Info.text = TypeOfHUD.ToString() + " (" + GameController.Instance.getPlayerRole().ToString() + ")";
        }
        else if (TypeOfHUD == HUDType.Enemy)
        {
            // Debug.Log(" HUDType.Enemy " + GameController.Instance.getEnemyRole().ToString());
            Info.text = TypeOfHUD.ToString() + " (" + GameController.Instance.getEnemyRole().ToString() + ")";
        }
    }