public HUDText CreateHudText(Units player) { if (player == null) { return(null); } this.TryShow(); HUDText hUDText = this._hudTextRecycler.Create(this.HUDTextNode); hUDText.SetDebugName(player.gameObject.name); UIFollowTarget component = hUDText.gameObject.GetComponent <UIFollowTarget>(); component.target = player.transform; return(hUDText); }