public DaggerfallHUD(IUserInterfaceManager uiManager) : base(uiManager) { interactionModeIcon = new HUDInteractionModeIcon(crosshair); parentPanel.BackgroundColor = Color.clear; ShowPopupText = true; ShowMidScreenText = true; ShowCrosshair = DaggerfallUnity.Settings.Crosshair; ShowVitals = true; ShowCompass = true; ShowInteractionModeIcon = DaggerfallUnity.Settings.InteractionModeIcon.ToLower() != "none"; ShowEscortingFaces = true; ShowLocalQuestPlaces = true; ShowActiveSpells = true; ShowArrowCount = DaggerfallUnity.Settings.EnableArrowCounter; // Get references //player = GameObject.FindGameObjectWithTag("Player"); //playerEntity = player.GetComponent<DaggerfallEntityBehaviour>(); ParentPanel.Components.Add(largeHUD); ParentPanel.Components.Add(crosshair); ParentPanel.Components.Add(vitals); ParentPanel.Components.Add(compass); ParentPanel.Components.Add(interactionModeIcon); ParentPanel.Components.Add(flickerController); }
public DaggerfallHUD(IUserInterfaceManager uiManager) : base(uiManager) { interactionModeIcon = new HUDInteractionModeIcon(crosshair); parentPanel.BackgroundColor = Color.clear; ShowPopupText = true; ShowMidScreenText = true; ShowCrosshair = DaggerfallUnity.Settings.Crosshair; ShowVitals = true; ShowBreathBar = true; ShowCompass = true; ShowInteractionModeIcon = DaggerfallUnity.Settings.InteractionModeIcon.ToLower() != "none"; ShowEscortingFaces = true; ShowLocalQuestPlaces = true; ShowActiveSpells = true; ShowArrowCount = DaggerfallUnity.Settings.EnableArrowCounter; ParentPanel.Components.Add(largeHUD); ParentPanel.Components.Add(crosshair); ParentPanel.Components.Add(vitals); ParentPanel.Components.Add(breathBar); ParentPanel.Components.Add(compass); ParentPanel.Components.Add(interactionModeIcon); ParentPanel.Components.Add(flickerController); }