void Update()
 {
     //更新队伍信息
     if ((timer -= Time.deltaTime) < 0)
     {
         timer = 1F;
         GameManager.INSTANCE.gaming.team = HTTPUtil.getTeam();
         status.text = string.Format(
             "Id: {0}\nPlayers Count: {1}\nIsOpen: {2}",
             GameManager.INSTANCE.gaming.team.id,
             GameManager.INSTANCE.gaming.team.players.Length,
             GameManager.INSTANCE.gaming.team.open
             );
         //检测队伍是否被锁定,如果被锁定,则开始游戏
         if (!GameManager.INSTANCE.gaming.team.open)
         {
             //GameManager.INSTANCE.gaming.doodleType = GameManager.INSTANCE.gaming.team.avators [GameManager.INSTANCE.gaming.createRemoteDoodleArrayOffset];
             //开始游戏逻辑
             UIManager.INSTANCE.teamstatus.gameObject.SetActive(false);
             UIManager.INSTANCE.loadGaming();
             GameManager.INSTANCE.gaming.initialize();
         }
     }
 }