Exemple #1
0
        /// <summary>
        /// Dump world to the given folder.
        /// </summary>
        /// <param name="folder">The folder without trailing slash to dump world to -
        /// must exists.</param>
        public void Dump(string folder)
        {
            UnityEngine.Object[] objects =
                Resources.FindObjectsOfTypeAll <UnityEngine.Object>();

            cssStylePath = $"{folder}/style.css";
            WriteStyles();

            HTMLWriter.WriteDocument(
                $"{folder}/index.html", "INDEX", cssStylePath, (HTMLWriter writer) => {
                writer.StartTag("table");
                writer.StartTag("tr");
                {
                    writer.OneLiner("td", "#");
                    writer.OneLiner("td", "Name");
                    writer.OneLiner("td", "Type");
                }
                writer.EndTag();

                int index = 1;
                foreach (var obj in objects)
                {
                    if (CanSkipObject(obj))
                    {
                        continue;
                    }

                    writer.StartTag("tr");
                    {
                        writer.OneLiner("td", index.ToString());

                        string objectFile = DumpObject(obj, folder, writer.FileName);

                        writer.StartTag("td");
                        {
                            writer.Link(objectFile,
                                        ((obj.name.Trim().Length > 0) ? obj.name : "NO NAME"));
                        }
                        writer.EndTag();

                        writer.StartTag("td");
                        { writer.WriteValue(obj.GetType().Name); }
                        writer.EndTag();
                    }
                    writer.EndTag();
                    ++index;

                    System.GC.Collect();
                }
                writer.EndTag();
            });
        }
Exemple #2
0
        string DumpObject(
            UnityEngine.Object obj, string folder, string previousFile = "")
        {
            Directory.CreateDirectory(folder);
            DumpObjectDelegate bestDumpDelegate = null;

            foreach (var kv in dumpMethods)
            {
                if (kv.Key.GetHashCode() == obj.GetType().GetHashCode())
                {
                    bestDumpDelegate = kv.Value;
                    break;
                }

                if (obj.GetType().IsSubclassOf(kv.Key))
                {
                    bestDumpDelegate = kv.Value;
                }
            }

            try {
                if (bestDumpDelegate != null)
                {
                    string fileName = $"{folder}/{BuildFileName(obj)}";
                    HTMLWriter.WriteDocument(fileName,
                                             $"{obj.name} - {obj.GetType().FullName}", cssStylePath,
                                             (HTMLWriter writer) => {
                        writer.Link(previousFile, "< GO BACK");
                        writer.NewLine();
                        writer.OneLiner("h1", obj.name);
                        writer.OneLiner("b", $"Type: {obj.GetType().FullName}");
                        writer.ShortTag("hr");

                        bestDumpDelegate.Invoke(obj, writer, this, folder);
                    });
                    return(fileName);
                }
            } catch (Exception e) {
                Logger.Error("Failed to dump object!");
                Logger.Error(e.Message);
                Logger.Error(e.StackTrace);
                return($"#exception_{e.Message}");
            }
            return("#failed_to_generate_file");
        }