void Kick(HTHHitter Attack)
    {
        if (!Attack.CanShoot ())
        {
            return;
        }

        switch (Attack.AttakType)
        {
        case HTHHitter.KickType.Aim:
            owner.animator.StartAttackAnim(Attack.NameAttack);
            break;
        }
    }
 public virtual void StartKick(HTHHitter Attack)
 {
     Attack.isKick = true;
 }
 public virtual void StopKick(HTHHitter Attack)
 {
     Attack.isKick = false;
 }
    // Use this for initialization
    void Start()
    {
        ThisAttack = this.GetComponent<HTHHitter>();

        if (NameAnimate == null)
            this.enabled = false;
        attackId = Animator.StringToHash(NameAnimate);

        aSource = GetComponent<AudioSource> ();
        sControl = new soundControl (aSource);//создаем обьект контроллера звука
        myTransform = transform;
    }