static public Cell Get(HS_UIListViewCell cell) { Transform t = cell.transform; Cell obj = new Cell(); obj._image = HS_Base.FindProperty <UnityEngine.UI.Image>(t, "Image"); obj._index = HS_Base.FindProperty <UnityEngine.UI.Text>(t, "Index"); obj._data = HS_Base.FindProperty <UnityEngine.UI.Text>(t, "Data"); return(obj); }
protected override void OnCreated() { base.OnCreated(); Transform transform = this.transform; if (transform == HS_ViewManager.root.transform) { return; } this._image = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "Image"); }
protected override void OnCreated() { base.OnCreated(); Transform transform = this.transform; if (transform == HS_ViewManager.root.transform) { return; } this._goldInfo = HS_Base.FindProperty <UnityEngine.RectTransform>(transform, "GoldInfo"); this._gold = HS_Base.FindProperty <UnityEngine.UI.Text>(transform, "GoldInfo/Gold"); this._gold.text = "1234567890"; this._diamondInfo = HS_Base.FindProperty <UnityEngine.RectTransform>(transform, "DiamondInfo"); this._diamond = HS_Base.FindProperty <UnityEngine.UI.Text>(transform, "DiamondInfo/Diamond"); this._diamond.text = "1234567890"; this._watering = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "HomeView/Watering"); this.RegisterButtonClickEvent(this._watering); this._home = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "HomeView/Home"); this.RegisterButtonClickEvent(this._home); this._strengthen = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "HomeView/Strengthen"); this.RegisterButtonClickEvent(this._strengthen); this._illustrations = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "HomeView/Illustrations"); this.RegisterButtonClickEvent(this._illustrations); this._weather = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "HomeView/Weather"); this._humidity = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "HomeView/Humidity"); this._stars1 = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "StrengthenView/Top/Stars/Stars1"); this._stars2 = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "StrengthenView/Top/Stars/Stars2"); this._stars3 = HS_Base.FindProperty <UnityEngine.UI.Image>(transform, "StrengthenView/Top/Stars/Stars3"); this._sceneName = HS_Base.FindProperty <UnityEngine.UI.Text>(transform, "StrengthenView/Top/Image (2)/SceneName"); this._sceneName.text = "名字名字"; this._strengthenViewClose = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "StrengthenView/StrengthenViewClose"); this.RegisterButtonClickEvent(this._strengthenViewClose); }
protected override void OnCreated() { base.OnCreated(); Transform transform = this.transform; if (transform == HS_ViewManager.root.transform) { return; } this._uIScrollRect = HS_Base.FindProperty <HS.UI.HS_UIListView>(transform, "UIScrollRect"); this._uIScrollRect.onInit += OnListViewInit; this._uIScrollRect.onCellCreated += OnCellCreated; this._uIScrollRect.onClick += OnListViewClick; this._uIScrollRect.onSelected += OnListViewSelected; this._uIScrollRect.onDeselected += OnListViewDeselected; }
protected override void OnCreated() { base.OnCreated(); Transform transform = this.transform; if (transform == HS_ViewManager.root.transform) { return; } this._start = HS_Base.FindProperty <UnityEngine.UI.Button>(transform, "Start"); this.RegisterButtonClickEvent(this._start); this._inputFieldPName = HS_Base.FindProperty <UnityEngine.UI.InputField>(transform, "InputFieldPName"); this.RegisterInputFieldEvent(this._inputFieldPName); this._inputName = HS_Base.FindProperty <UnityEngine.UI.InputField>(transform, "InputName"); this.RegisterInputFieldEvent(this._inputName); }