Exemple #1
0
        public PlayerState(HRPlayer Player)
        {
            this.Player       = Player;
            TauntMinions      = GetTauntMinions();
            AttackableMinions = GetAttackableMinions();
            ReadyMinions      = GetReadyMinions();
            ChargeMinions     = GetChargeMinions();

            Minions = Player.GetNumFriendlyMinionsInPlay();
            Health  = Player.GetHero().GetRemainingHP() + Player.GetHero().GetArmor();
            Mana    = Player.GetNumAvailableResources();
        }
Exemple #2
0
      public PlayerState(HRPlayer Player)
      {
         this.Player = Player;
         TauntMinions = GetTauntMinions();
         AttackableMinions = GetAttackableMinions();
         ReadyMinions = GetReadyMinions();
         ChargeMinions = GetChargeMinions();

         Minions = Player.GetNumFriendlyMinionsInPlay();
         Health = Player.GetHero().GetRemainingHP() + Player.GetHero().GetArmor();
         Mana = Player.GetNumAvailableResources();
      }