Exemple #1
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards      = 0;
            this.enemyAnzCards = 0;
            List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            list.AddRange(HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.HAND));

            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId());
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card     = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity   = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    handCards.Add(hc);
                    this.anzcards++;
                }

                if (entitiy.GetControllerId() != this.ownPlayerController && entitiy.GetZonePosition() >= 1) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
Exemple #2
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards      = 0;
            this.enemyAnzCards = 0;
            List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card      = c;
                    hc.position  = entitiy.GetZonePosition();
                    hc.entity    = entitiy.GetEntityId();
                    hc.manacost  = entitiy.GetCost();
                    hc.addattack = 0;
                    if (c.name == CardDB.cardName.bolvarfordragon)
                    {
                        hc.addattack = entitiy.GetATK() - 1; // -1 because it starts with 1, we count only the additional attackvalue
                    }
                    handCards.Add(hc);
                    this.anzcards++;
                }
                //maybe check if it has BRM_028e on it?
            }

            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards      = 0;
            this.enemyAnzCards = 0;
            List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card     = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity   = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    handCards.Add(hc);
                    this.anzcards++;
                }
            }

            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
Exemple #4
0
        private void getMinions()
        {
            ownMinions.Clear();
            enemyMinions.Clear();
            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            // ALL minions on Playfield:
            List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY);

            list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY));

            List <HREntity> enchantments = new List <HREntity>();


            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();
                int      zp      = entitiy.GetZonePosition();

                if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1)
                {
                    //HRLog.Write("zonepos " + zp);
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId());
                    Minion      m = new Minion();
                    m.name          = c.name;
                    m.handcard.card = c;
                    m.Angr          = entitiy.GetATK();
                    m.maxHp         = entitiy.GetHealth();
                    m.Hp            = m.maxHp - entitiy.GetDamage();
                    m.wounded       = false;
                    if (m.maxHp > m.Hp)
                    {
                        m.wounded = true;
                    }


                    m.exhausted = entitiy.IsExhausted();

                    m.taunt = (entitiy.HasTaunt()) ? true : false;

                    m.charge = (entitiy.HasCharge()) ? true : false;

                    m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn();

                    int temp = entitiy.GetNumTurnsInPlay();
                    m.playedThisTurn = (temp == 0) ? true : false;

                    m.windfury = (entitiy.HasWindfury()) ? true : false;

                    m.frozen = (entitiy.IsFrozen()) ? true : false;

                    m.divineshild = (entitiy.HasDivineShield()) ? true : false;

                    m.stealth = (entitiy.IsStealthed()) ? true : false;

                    m.poisonous = (entitiy.IsPoisonous()) ? true : false;

                    m.immune = (entitiy.IsImmune()) ? true : false;

                    m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true:false;


                    m.zonepos = zp;
                    m.id      = m.zonepos - 1;

                    m.entitiyID = entitiy.GetEntityId();

                    m.enchantments.Clear();

                    //HRLog.Write(  m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn );

                    m.Ready = false; // if exhausted, he is NOT ready

                    if (!m.playedThisTurn && !m.exhausted && !m.frozen && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury)))
                    {
                        m.Ready = true;
                    }

                    if (m.playedThisTurn && m.charge && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury)))
                    {
                        //m.exhausted = false;
                        m.Ready = true;
                    }

                    if (!m.silenced && (m.name == "ancientwatcher" || m.name == "ragnarosthefirelord"))
                    {
                        m.Ready = false;
                    }


                    if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion
                    {
                        this.ownMinions.Add(m);
                    }
                    else
                    {
                        this.enemyMinions.Add(m);
                    }
                }
                // minions added

                if (entitiy.GetCardType() == HRCardType.WEAPON)
                {
                    //HRLog.Write("found weapon!");
                    if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon
                    {
                        this.ownHeroWeapon        = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name;
                        this.heroWeaponAttack     = entitiy.GetATK();
                        this.heroWeaponDurability = entitiy.GetDurability();
                        //this.heroImmuneToDamageWhileAttacking = false;
                    }
                    else
                    {
                        this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name;
                        this.enemyWeaponAttack     = entitiy.GetATK();
                        this.enemyWeaponDurability = entitiy.GetDurability();
                    }
                }

                if (entitiy.GetCardType() == HRCardType.ENCHANTMENT)
                {
                    enchantments.Add(entitiy);
                }
            }

            foreach (HRCard item in list)
            {
                foreach (HREntity e in item.GetEntity().GetEnchantments())
                {
                    enchantments.Add(e);
                }
            }


            // add enchantments to minions
            setEnchantments(enchantments);
        }
Exemple #5
0
        private void getMinions()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            ownMinions.Clear();
            enemyMinions.Clear();
            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            // ALL minions on Playfield:
            List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY);

            list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY));

            List <HREntity> enchantments = new List <HREntity>();


            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();
                int      zp      = entitiy.GetZonePosition();

                if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1)
                {
                    //Helpfunctions.Instance.ErrorLog("zonepos " + zp);
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    Minion      m = new Minion();
                    m.name          = c.name;
                    m.handcard.card = c;
                    m.Angr          = entitiy.GetATK();
                    m.maxHp         = entitiy.GetHealth();
                    m.Hp            = m.maxHp - entitiy.GetDamage();
                    if (m.Hp <= 0)
                    {
                        continue;
                    }
                    m.wounded = false;
                    if (m.maxHp > m.Hp)
                    {
                        m.wounded = true;
                    }


                    m.exhausted = entitiy.IsExhausted();

                    m.taunt = (entitiy.HasTaunt()) ? true : false;

                    m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn();

                    int temp = entitiy.GetNumTurnsInPlay();
                    m.playedThisTurn = (temp == 0) ? true : false;

                    m.windfury = (entitiy.HasWindfury()) ? true : false;

                    m.frozen = (entitiy.IsFrozen()) ? true : false;

                    m.divineshild = (entitiy.HasDivineShield()) ? true : false;

                    m.stealth = (entitiy.IsStealthed()) ? true : false;

                    m.poisonous = (entitiy.IsPoisonous()) ? true : false;

                    m.immune = (entitiy.IsImmune()) ? true : false;

                    m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true : false;

                    m.charge = 0;

                    if (!m.silenced && m.name == CardDB.cardName.southseadeckhand && entitiy.GetTag(HRGameTag.CHARGE) == 1)
                    {
                        m.charge = 1;
                    }
                    if (!m.silenced && m.handcard.card.Charge)
                    {
                        m.charge = 1;
                    }

                    m.zonepos = zp;

                    m.entitiyID = entitiy.GetEntityId();


                    //Helpfunctions.Instance.ErrorLog(  m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn );


                    List <miniEnch> enchs = new List <miniEnch>();
                    foreach (HREntity ent in allEntitys.Values)
                    {
                        if (ent.GetTag(HRGameTag.ATTACHED) == m.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                        {
                            CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                            int creator          = ent.GetTag(HRGameTag.CREATOR);
                            int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                            enchs.Add(new miniEnch(id, creator, controler));
                        }
                    }

                    m.loadEnchantments(enchs, entitiy.GetControllerId());



                    m.Ready = false; // if exhausted, he is NOT ready

                    m.updateReadyness();


                    if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion
                    {
                        m.own = true;
                        this.ownMinions.Add(m);
                    }
                    else
                    {
                        m.own = false;
                        this.enemyMinions.Add(m);
                    }
                }
                // minions added

                /*
                 * if (entitiy.GetCardType() == HRCardType.WEAPON)
                 * {
                 *  //Helpfunctions.Instance.ErrorLog("found weapon!");
                 *  if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon
                 *  {
                 *      this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString();
                 *      this.heroWeaponAttack = entitiy.GetATK();
                 *      this.heroWeaponDurability = entitiy.GetDurability();
                 *      //this.heroImmuneToDamageWhileAttacking = false;
                 *
                 *
                 *  }
                 *  else
                 *  {
                 *      this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString();
                 *      this.enemyWeaponAttack = entitiy.GetATK();
                 *      this.enemyWeaponDurability = entitiy.GetDurability();
                 *  }
                 * }
                 *
                 * if (entitiy.GetCardType() == HRCardType.ENCHANTMENT)
                 * {
                 *
                 *  enchantments.Add(entitiy);
                 * }
                 */
            }

            /*foreach (HRCard item in list)
             * {
             *  foreach (HREntity e in item.GetEntity().GetEnchantments())
             *  {
             *      enchantments.Add(e);
             *  }
             * }
             *
             *
             * // add enchantments to minions
             * setEnchantments(enchantments);*/
        }